Unreal Engine format only
Quantity:
Available in Unreal Engine format and Blender format
Quantity:
UE Overview
Presenting a highly realistic vervet monkey character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
Key Features
Model Details: Total vertex count is 69,722 and polygon count is 69,331, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the vervet monkey's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
JF0N2N0B_VervetMonkeys_Body_Hair_BaseColor.uasset, 4096 *4096
JF0N2N0B_VervetMonkeys_Head_Hair_BaseColor.uasset, 4096 *4096
JF0N2N0B_VervetMonkeys_Head_Roughness.uasset, 4096 *4096
JF0N2N0B_VervetMonkeys_Oralcavity_BaseColor.uasset, 4096 *4096
JF0N2N0B_VervetMonkeys_Oralcavity_Normal.uasset, 4096 *4096
JF0N2N0B_VervetMonkeys_Skin_BaseColor.uasset, 4096 *4096
JF0N2N0B_VervetMonkeys_Skin_Normal.uasset, 4096 *4096
Rigging
Global Control:
VervetMonkeys_Rig_grp_ctrl: Control the entire model's global movement and orientation.
Spine Control:
DEF_spine_a_ctrl, DEF_spine_b_ctrl, DEF_spine_d_ctrl and DEF_MidNeck01_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
DEF_MidNeck02_ctrl: Control different segments of the neck.
DEF_Head_ctrl: Main controller for the head.
DEF_Chin01_ctrl and DEF_Chin02_ctrl: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
DEF_Eye_ctrl, DEF_Eye_L_ctrl and DEF_Eye_R_ctrl: Eye controllers.
Ear Control:
DEF_Ear01_L_ctrl and DEF_Ear02_L_ctrl: Controllers for the left ear.
DEF_Ear01_R_ctrl and DEF_Ear02_R_ctrl: Controllers for the right ear.
Limbs Control:
DEF_Hip_F_L_ctrl and DEF_Hip_F_R_ctrl: Left and right shoulder controllers respectively.
DEF_Leg01_B_L_ctrl and DEF_Leg01_B_R_ctrl: Controllers for the left and right pelvic regions.
DEF_Leg05_F_L_ctrl_2, DEF_Leg05_F_R_ctrl_2, DEF_Leg06_B_L_ctrl_2_2 and DEF_Leg06_B_R_ctrl_2_2: IK master controllers for the four limbs.
Tail Control:
DEF_tail_000_ctrl, DEF_tail_001_ctrl, DEF_tail_002_ctrl...: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the vervet monkey.
Animation
Loopable walking animation at 30 fps, frame range 0-364
Unlooped running animation at 30 fps, frame range 0-346
Unlooped see-and-flinch animation at 30 fps, frame range 0-392
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility
Since the project's textures utilize virtual texturing, ensure the "Virtual Texturing" option is enabled in UE prior to use.
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Blender model details:
Vervet Monkey Animation | Monkey 3D Model Ready for Animation and Rendering
Available in Unreal Engine format and Blender format
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