3D Animal | Boer Goat Animated

USD $270.00

Introduction

This is a high-quality boer goat with multiple 4K UDIM maps, fur, rigging, and animation. It has very detailed muscle structures and a realistic oral cavity, and is made with Blender and Cycles renderer at real-world scale. The skin maps and hair maps are made separately for some realism. 

It consists of 11 objects: Body, sclerae, irises, lacrimal glands, lacrimal caruncles, upper teeth, lower teeth, upper gums, lower gums, tongue, horns.

Polygons

  • Body: vertices 83,844; polygons 83,842
  • Sclerae: vertices 1,700; polygons 1,728
  • Irises: verticess 2,340; polygons 2,368
  • Lacrimal glands: vertices 780; polygons 776
  • Lacrimal caruncles: vertices 1,316; polygons 1,312
  • Upper teeth: vertices 34,424; polygons 33,928
  • Lower teeth: vertices 22,430; polygons 22,032
  • Upper gums: vertices 12,113; polygons 12,006
  • Lower gums: vertices 6,485; polygons 6,372
  • Tongue: vertices 6,058; polygons 6,056
  • Horns: vertices 9,834; polygons 9,830
  • Total: vertices 181,324; polygons 180,250

Formats

There is a Blender project and an OBJ file.

Textures

  • JF0L219A2_BoerGoat_Skin_Specular.1002.png, 4096*4096
  • JF0L219A2_BoerGoat_Skin_Specular.1001.png, 4096*4096
  • JF0L219A2_BoerGoat_Skin_Roughness.1002.png, 4096*4096
  • JF0L219A2_BoerGoat_Skin_Roughness.1001.png, 4096*4096
  • JF0L219A2_BoerGoat_Skin_Normal.1002.png, 4096*4096
  • JF0L219A2_BoerGoat_Skin_Normal.1001.png, 4096*4096
  • JF0L219A2_BoerGoat_Skin_Mask.1002.png, 4096*4096
  • JF0L219A2_BoerGoat_Skin_Mask.1001.png, 4096*4096
  • JF0L219A2_BoerGoat_Skin_BaseColor.1002.png, 4096*4096
  • JF0L219A2_BoerGoat_Skin_BaseColor.1001.png, 4096*4096
  • JF0L219A2_BoerGoat_OralCavity_Normal.png, 2048*2048
  • JF0L219A2_BoerGoat_OralCavity_BaseColor.png, 2048*2048
  • JF0L219A2_BoerGoat_HornAndTongue_SSS.png, 4096*4096
  • JF0L219A2_BoerGoat_HornAndTongue_Specular.png, 4096*4096
  • JF0L219A2_BoerGoat_HornAndTongue_Roughness.png, 4096*4096
  • JF0L219A2_BoerGoat_HornAndTongue_Normal.png, 4096*4096
  • JF0L219A2_BoerGoat_HornAndTongue_BaseColor.png, 4096*4096
  • JF0L219A2_BoerGoat_Hair02_BaseColor.png, 4096*4096
  • JF0L219A2_BoerGoat_Hair_Mask.png, 4096*4096
  • JF0L219A2_BoerGoat_Hair_BaseColor.1002.png, 4096*4096
  • JF0L219A2_BoerGoat_Hair_BaseColor.1001.png, 4096*4096
  • JF0L219A2_BoerGoat_Eye_BaseColor.png, 2048*2048

Rigging

Full controllers are available to make it easier to create postures and animations. The features are as follows:

  • Root control the entire model.
  • CTR_gravity_b, CTR_gravity_m and CTR_gravity_f control the center of gravity of the body.
  • The face has fine controllers which support detailed facial expressions creation.
  • CTR_Tail controls whether the tail follows the body to rotate by customized attributes.
  • CTR_Neck controls whether the neck and head follows the body to rotate and the switch of the IK/FK of the neck by customized attributes.
  • CTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the limbs and the stretch limit of legs by customized attributes.
  • CTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the limbs and the stretch limit of legs by customized attributes. When the knees jitter during animation, this issue can be fixed by the customized attributes.
  • CTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the flexion and extension of toes.
  • CTR_Spine_B controls the latter spine; 
  • CTR_spine_m controls the middle spine; 
  • CTR_spine_f controls the former spine; 
  • CTR_Neck_a controls the root of the neck; 
  • CTR_Neck_c controls the head.
  • And more...

Animations

  • Loopable walking animation at 30 fps, frame range: 0-26
  • Loopable trotting animation at 30 fps, frame range: 0-16
  • Unlooped animation of EatGrass01 at 30 fps, frame range: 0-270
  • Unlooped animation of EatGrass02 at 30 fps, frame range: 0-330
  • Unlooped animation of LookAround01 at 30 fps, frame range: 0-240
  • Unlooped animation of LookAround02 at 30 fps, frame range: 0-240

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 Features

  • The model is in meter units at real-world scale. 
  • To run faster, the Display buttons of the fur are disabled. You can enable them if needed.
  • The rendering time is relatively long because the animal is of high quality. If you want a faster rendering, here are some optimization methods:
    • Enable Simplify in Render Properties when rendering.
    • Decrease the steps of the Interpolated spine.
    • Decrease the number of hair children, and increase the thickness of hair.

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3D Animal | Boer Goat Animated

USD $270.00
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