If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.
+$40: Customize a character pose according to your preference.
+$200-600：Customize a character animation for less than 4 seconds.
+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.
+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.
+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers and animations. The hair can be either groom or hair cards.
This is a baby emperor penguin model with 4K UDIM maps, fur, rigging a the winkle preset, and two realistic animations. The skin maps and fur maps are made separately for better results. The model is made with Blender and Cycles renderer at a real-world scale.
It consists of the body, irises, black sclerae, sclerae, teeth, tongue, and feathers.
Body: vertices 8,194; polygons ; 8,178
Irises: vertices 1,284; polygons ; 1,344
Black sclerae: vertices 1,668; polygons ; 1,728
Sclerae: vertices 964; polygons ; 1,024
Teeth: vertices 23,052; polygons ; 21,696
Tongue: vertices 3,760; polygons ; 3,748
Feathers: vertices 1,183; polygons ; 936
Total: vertices 40,105; polygons ; 38,654
There is a Blender project and an OBJ file without rigging or animation.
With full controllers, it's easier to create postures and animations. The features are as follows:
CTR_Root controls the entire model, and its customized attribute Down_Left_Foot_IK_FK and Down_Right_Foot_IK_FK controls the non-seamless switch of the IK/FK of the legs.
Up_Left_Wing_IK_FK and Up_Right_Wing_IK_FK switch the IK/FK of the wings, which is non-seamless.
CTR_Body_U controls the movement of the upper body, and its customized attribute Neck_Follow/No Follow controls whether the neck moves following the parent controller.
CTR_Neck controls the movement of the neck, and its customized attribute Head Follow/No Follow controls whether the head moves following the parent controller.
CTR_Eye_Blink.L and CTR_Eye_Blink.R control the winkle.
The toes and feathers of the tail come with finer controllers which control more subtle details.
Loopable walking animation at 30 fps, frame range 0-26
Unlooped sleeping animation at 30 fps, frame range 0-290
The model is in meter units at a real-world scale.
To run faster, the fur is hidden with Render enabled.
The model can be rendered in the current project without cleaning up.
No lights or cameras.
The rendering time is relatively long because of the large amount of hair. If used in the background, here are some optimization methods:
Decrease the number of hair children, and increase the thickness of hair
Decrease the steps of the interpolated spine.
This is a realistic panthera onca model made with Blender and Cycles renderer at real-world scale, with textures, rigging, hair, animation. The body skin map and hair map are made separately for some realism.
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