Introduction
This is a high-quality coracias caudatus model with high-quality 4K maps, fur, riggings and 5 realistic animations. The feathers are all made and layered after real reference, and the body feathers are made as facets. Each piece of feather has a separate controller and can be controlled separately, and there is also a preset wing-folding controller. This model is made with Blender and Cycles renderer at real-world scale.
It consists of the body, eyes and all feathers(multiple objects).
Polygons
Body: vertices 32,291; polygons 32,232
Eyes: vertices 3,144; polygons 3,136
Feathers: vertices 239,637; polygons 164,471
Total: vertices 275,072; polygons 199,839
Formats
There is a Blender project and an Fbx file without rigging or animation.
Textures
Size of maps
JF0LA25A3_CoraciasCaudatus_BackFeathers_BaseColor.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_Body_BaseColor.1001.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_Body_BaseColor.1002.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_Body_Normal.1001.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_Body_Normal.1002.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_Body_Specular.1001.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_Body_Specular.1002.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_Body_SubsurfaceAmount.1001.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_Body_SubsurfaceAmount.1002.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_BodyHair_BaseColor.1001.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_BodyHair_BaseColor.1002.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_ChestFeathers01_BaseColor.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_ChestFeathers02_BaseColor.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_ChinFeathers_BaseColor.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_EarFeathers_BaseColor.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1001.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1002.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1003.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1004.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1005.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1006.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1007.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1008.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1009.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_Normal.1001.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_Normal.1002.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_Normal.1003.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_Normal.1004.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_Normal.1005.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_Normal.1006.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_Normal.1007.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_Normal.1008.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_Normal.1009.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_HeadFeathers_BaseColor.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_WingFeather_D_BaseColor.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_WingFeather_D_Normal.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_WingFeather_U01_BaseColor.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_WingFeather_U01_Normal.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_WingFeather_U02_BaseColor.png, 4096*4096
And more...
Rigging
With full controllers, postures and animations are easier to create, the features are as follows:
ROOT controls the entire model. It comes with multiple customized attributes:
Head_Follow controls whether the head rotates following the parent controller;
IK_Stretch.L and IK_Stretch.R control whether the legs can be stretched in IK mode;
Leg_IK/FK.Land Leg_IK/FK.R switch between IK/FK of the legs non-seamlessly.
CTR_gravity_a and CTR_gravity_b control the front and rear center of gravity of the body.
CTR_FK_tail_a, CTR_FK_tail_b and CTR_FK_tail_c are FK controllers of the tail.
CTR_FK_spine_c, CTR_FK_spine_b and CTR_FK_spine_a are FK controllers of the spine.
CTR_FK_neck_d, CTR_FK_neck_c, CTR_FK_neck_b and CTR_FK_neck_a are FK controllers of the neck.
CTR_Head is the controller of the head.
CTR_jaw_a and CTR_jaw_b are controllers of the jaw.
CTR_pupil.L and CTR_pupil.Rare controllers of the eyes.
CTR_eye.L and CTR_eye.R control the winkling.
CTR_foot.L and CTR_foot.R are IK controllers of the legs.
CTR_wing.L and CTR_wing.R control the wing-folding effect by Location, which improves productivity.
CTR_Tail controls the folding and unfolding of the tail feathers by Location.
There are more detailed controllers of the body and talons.
Each feather comes with a separate controller, which enables the feathers to be controlled both individually or entirely.
And more...
Animations
Loopable flying animation at 30 fps, frame range 0-8
Unlooped landing animation at 30 fps, frame range 0-180
Unlooped looking-around animation at 30 fps, frame range 0-300
Unlooped taking-off animation at 30 fps, frame range 0-265
Unlooped tweeting animation at 30 fps, frame range 0-330
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled.
The model can be rendered in the current project directly.
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