Quantity:
Introduction
This is a moose model with multiple 4K maps, fur, rigging and animation. The model and fur are made with Blender and Cycles renderer.
The model consists of 7 objects: Body, lens, oral cavity, pupils, lacrimal glands, tears, tongue.
Polygons
Body: vertices 26,135; polygons 26,098
Lacrimal glands: vertices 468; polygons 464
Oral cavity: vertices 9,418; polygons 9,328
Sclera: vertices 1,156; polygons 1,216
Pupils: vertices 1,028; polygons 1,088
Tears: vertices 516; polygons 512
Tongue: vertices 1,535; polygons 1,517
Total: vertices 40,256; polygons 40,223
Formats
There is a Blender project and an OBJ file without rigging or animation.
Textures
JU0L824A1_Moose_Female_Body_BaseColor.png, 4096*4096
JU0L824A1_Moose_Female_Body_ID.png, 2048*2048
JU0L824A1_Moose_Female_Eye_BaseColor.png, 2048*2048
JU0L824A1_Moose_Female_Head_Hair_BaseColor.png, 4096*4096
JU0L824A1_Moose_Female_Head_ID.png, 2048*2048
JU0L824A1_Moose_Female_Head_Skin_BaseColor.png, 4096*4096
JU0L824A1_Moose_Female_OralCavity_BaseColor.png, 4096*4096
Rigging
Full controllers and facial rigging make it easier for animators to handle.
CTR_gape controls opening the mouth.
The CTR_F/B_Leg_IKFK.L/R of the feet control the switch of IK/FK of the limbs, which is non-seamless.
CTR_B_neck comes with customized attribute Neck_follow that is to control whether the neck moves following the parent.
CTR_neck_IK.008 comes with customized attribute Head_follow that is to control whether the neck moves following the parent controller.
There is a UI of facial controllers.
Animations
Unlooped EatGrass01 animation at 30 fps, frame range 0-280
Unlooped EatGrass02 animation at 30 fps, frame range 0-180
Unlooped watching animation at 30 fps, frame range 0-140
Loopable trotting animation at 30 fps, frame range 0-24
Loopable walking animation at 30 fps, frame range 0-340
Features
The model is in meter units at real-world scale.
Follow Us
https://www.youtube.com/c/VFXGrace
https://www.facebook.com/VFXGraceStudio
https://www.instagram.com/vfx.grace/
This is a 3D model of realistic Asian buffalo with complete maps, fur, rigging, and walking animation. There are multiple maps in the UDIM format. The body map and skin map are made separately for som...
Introduction The model is made after Russell Viper in the real world and two sets of texture maps are available, which can be changed as per your need. There are multiple 4K maps, multiple unlooped a...
This is a realistic donkey in summer, with multiple 4K textures, fur, rigging, and animations. It's made with Blender and Cycles renderer at real-world scale.
UE Overview This is a goat model with multiple 4K UDIM maps, fur, rigging and animations, crafted specifically for Unreal Engine 5.4.2 and above. Key Features Model Details: Total vertex count i...
Introduction This is a high-quality chipmunk model with 4K UDIM maps, fur, rigging and three realistic animations. A complex hair system is created in Blender with realistic effects, and a detailed f...
Reviews
There are no reviews yet.
Only logged in customers who have purchased this product may leave a review.