Unreal Engine format only
2 Animations
Quantity:
Available in Unreal Engine format and Blender format
Quantity:
UE Overview
We present a highly realistic black jaguar character designed for Unreal Engine 5.6 and above. This meticulously crafted character includes the model, textures, materials, hair, rigging, and animations.
Key Features:
Supported Engine Versions
- UE 5.6
Required Plugins
- Groom (Hair System Plugin)
Project Dependencies
- HairStrands must be enabled for proper hair rendering.
- ""Support Compute Skin Cache"" must be enabled in Project Settings → Rendering.
File Contents
- Skeletal Mesh
- Groom Hair System
- 2 Animations (Run, Walk)
- Control Rig
- 8K Textures
Size of Maps
T_JW0P2700_BlackJaguar_Body_ID.uasset, 4096* 4096
T_JW0P2700_BlackJaguar_Hair_BaseColor.uasset, 8192* 8192
T_JW0P2700_BlackJaguar_OralCavity_BaseColor.uasset, 4096* 4096
T_JW0P2700_BlackJaguar_Skin_BaseColor.uasset, 8192* 8192
Animation
Loopable running animation at 30 fps, frame range 0-13;
Unlooped walking animation at 30 fps, frame range 0-380
Technical Specifications
Number of Unique Meshes:1
Vertex Count:64,543
Collision: No
LODs: No
Number of LODs: 0
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: No
If rigged to the Epic or MetaHumans skeleton, IK bones are included: No
Number of Characters:1
Vertex Counts of Characters:64,543
Animated: Yes
Number of Animations:1
Animation Types :In-place
Number of Materials:11
Number of Material Instances:0
Number of Textures:4
Texture Resolutions: 4096x4096, 8192x8192
Supported Development Platforms:
- Windows: Yes
- Mac: No
Documentation Link:No
Important/Additional Notes:
HairStrands must be enabled for proper hair rendering.
"Support Compute Skin Cache" must be enabled in Project Settings → Rendering.
Usage Notes
The asset uses the Groom hair system; please ensure the Groom plugin is enabled in the settings.
Hair is bound to the model; make sure "Support Compute Skin Cache" is enabled in the settings.
When importing the project, ensure the file structure remains intact to avoid missing resources.
We recommend adjusting the brightness and reflectivity of hair materials based on the scene's lighting conditions for optimal appearance.
Blender model details:
Unreal Engine format only
2 Animations
Available in Unreal Engine format and Blender format
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