Quantity:
Introduction
This white tabby cat 3D Model is crafted specifically for high-quality visual projects, combining a realistic appearance with animation-ready usability. The model features 4K UDIM textures, with separately painted skin and hair maps to ensure fine, natural detail even in close-up shots. The grooming system is meticulously designed based on real feline anatomy, offering well-defined layers and natural hair flow for excellent rendering results.
It also includes a high-resolution, anatomically accurate oral cavity, ideal for dynamic facial expressions such as open-mouth poses or roaring scenes. The fully rigged system supports animation production and comes with three realistic animations, ready to be used directly in films, cinematics, and various animated projects.
The entire model is created in Blender and rendered with the Cycles renderer. It follows accurate proportions of an adult tabby cat, making it a high-quality, production-efficient asset that blends realism with functionality.
Description
The model consists of 17 objects: Body, left sclera, right sclera, left iris, right iris, left lacrimal gland, right lacrimal gland, left eyelid, right eyelid, upper teeth, lower teeth, oral cavity, tongue, left forepaw, right forepaw, left hind paw, right hind paw.
Polygons
Body: vertices 44,520; polygons 44,422
Left sclera: vertices 641; polygons 624
Right sclera: vertices 641; polygons 624
Left iris: vertices 769; polygons 752
Right iris: vertices 769; polygons 752
Left lacrimal gland: vertices 984; polygons 960
Right lacrimal gland: vertices 984; polygons 960
Left eyelid: vertices 171; polygons 144
Right eyelid: vertices 171, polygons 144
Upper teeth: vertices 7,388; polygons 7,360
Lower teeth: vertices 7,324; polygons 7,296
Oral cavity: vertices 9,256; polygons 9,184
Tongue: vertices 5,001; polygons 4,940
Left forepaw: vertices 3,165; polygons 3,110
Right forepaw: vertices 3,165; polygons 3,110
Left hind paw: vertices 2,532; polygons 2,488
Right hind paw: vertices 2,532; polygons 2,488
Total: vertices 89,439; polygons 88,878
Project Format
There is a Blender project and an OBJ file without rigging or animation.
Size of Maps
JW0P4Q00_TabbyCat_White_Body_Mask.1001.png, 2048* 2048
JW0P4Q00_TabbyCat_White_Body_Mask.1002.png, 2048* 2048
JW0P4Q00_TabbyCat_White_BodyHair_BaseColor.1001.png, 4096* 4096
JW0P4Q00_TabbyCat_White_BodyHair_BaseColor.1002.png, 4096* 4096
JW0P4Q00_TabbyCat_White_BodyHair_Mask.1001.png, 4096* 4096
JW0P4Q00_TabbyCat_White_BodyHair_Mask.1002.png, 4096* 4096
JW0P4Q00_TabbyCat_White_BodySkin_BaseColor.1001.png, 4096* 4096
JW0P4Q00_TabbyCat_White_BodySkin_BaseColor.1002.png, 4096* 4096
JW0P4Q00_TabbyCat_White_BodySkin_Normal.1001.png, 4096* 4096
JW0P4Q00_TabbyCat_White_BodySkin_Normal.1002.png, 4096* 4096
JW0P4Q00_TabbyCat_White_BodySkin_Specular.1001.png, 4096* 4096
JW0P4Q00_TabbyCat_White_BodySkin_Specular.1002.png, 4096* 4096
JW0P4Q00_TabbyCat_White_BodySkin_SSS.1001.png, 4096* 4096
JW0P4Q00_TabbyCat_White_BodySkin_SSS.1002.png, 4096* 4096
JW0P4Q00_TabbyCat_White_Eye_BaseColor.png, 2048* 2048
JW0P4Q00_TabbyCat_White_Eye_Normal.png, 2048* 2048
JW0P4Q00_TabbyCat_White_Eye_Specular.png, 2048* 2048
JW0P4Q00_TabbyCat_White_OralCavity_BaseColor.png, 4096* 4096
JW0P4Q00_TabbyCat_White_OralCavity_Normal.png, 4096* 4096
JW0P4Q00_TabbyCat_White_OralCavity_Specular.png, 4096* 4096
Rigging
Full controllers are available to make it easier to create postures and animations. The features are as follows:
Root controls the entire model.
CTR_gravity_b, CTR_gravity_m and CTR_gravity_f control the center of gravity of the body.
The face has fine controllers which support detailed facial expressions creation.
CTR_Tail controls whether the tail follows the body to rotate by customized attributes.
CTR_Neck controls whether the neck and head follow the body to rotate and the switch of the IK/FK of the neck by customized attributes.
CTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the limbs and the stretch limit of legs by customized attributes.
CTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the limbs and the stretch limit of legs by customized attributes. When the knees jitter during animation, this issue can be fixed by the customized attributes.
CTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the flexion and extension of toes.
CTR_Spine_B controls the latter spine; CTR_spine_m controls the middle spine; CTR_spine_fcontrols the former spine; CTR_Neck_acontrols the root of neck; CTR_Neck_c controls the head.
And more …
Animations
Loopable walking animation at 30fps, frame range 0-20
Loopable trotting animation at 30fps, frame range 0-12
Loopable running animation at 30fps, frame range 0-16
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.
Except for the above instructions, the model can be directly rendered in the project.
UE Overview Presenting a highly realistic grey donkey character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, material...
Introduction This is a high-quality panda model with 4K UDIM maps, fur, rigging and three realistic animations. The model comes with a realistic muscle structure and vertex color control, which pres...
Introduction This is a high-quality male mule deer model with maps, fur, rigging and three animations. The fur is created in XGen interactive with enough details, and all textures are rendered with ...
This is a realistic boer goat with multiple 4K UDIM maps, fur, rigging, and animation. It has very detailed muscle structures and a realistic oral cavity, and is made with Blender and Cycles renderer ...
Reviews
There are no reviews yet.
Only logged in customers who have purchased this product may leave a review.