Quantity:
Introduction
This is a high-quality Sulcata tortoise model with multiple 4K UDIM textures, rigging and one animation with rich details. It comes with realistic muscle structure, as well as a highly detailed body. This model is made with Blender and Cycles renderer at real-world scale.
Description
It consists of the body, lacrimal glands, legs, pupils, sclerae, tongue and shell.
Polygons
Body: vertices: 185,126; polygons: 184,820
Lacrimal glands: vertices: 1,132; polygons: 1,104
Legs: vertices: 24,141; polygons: 24,092
Pupils: vertices: 964; polygons: 1,024
Sclerae: vertices: 964; polygons: 1,024
Tongue: vertices: 298; polygons: 296
Shell: vertices: 23,272; polygons: 23,272
Total: vertices: 235,897; polygons: 235,632
Project Format
There is a Blender project and an OBJ file without rigging or animation.
Size of Maps
JW0N9Z0G_SulcataTortoise_TurtleShell_Normal.1003.png, 8192* 8192
JW0N9Z0G_SulcataTortoise_TurtleShell_Normal.1002.png, 8192* 8192
JW0N9Z0G_SulcataTortoise_TurtleShell_Normal.1001.png, 8192* 8192
JW0N9Z0G_SulcataTortoise_Body_Normal.1006.png, 8192* 8192
JW0N9Z0G_SulcataTortoise_Body_Normal.1003.png, 8192* 8192
JW0N9Z0G_SulcataTortoise_Body_Normal.1002.png, 8192* 8192
JW0N9Z0G_SulcataTortoise_Body_Normal.1001.png, 8192* 8192
JW0N9Z0G_SulcataTortoise_TurtleShell_Specular.1003.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_TurtleShell_Specular.1002.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_TurtleShell_Specular.1001.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_TurtleShell_Roughness.1003.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_TurtleShell_Roughness.1002.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_TurtleShell_Roughness.1001.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_TurtleShell_BaseColor.1003.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_TurtleShell_BaseColor.1002.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_TurtleShell_BaseColor.1001.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_Tongue_Specular.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_Tongue_Normal.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_Tongue_BaceColor.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_Body_SubsurfaceAmount.1007.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_Body_SubsurfaceAmount.1006.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_Body_SubsurfaceAmount.1005.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_Body_SubsurfaceAmount.1004.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_Body_SubsurfaceAmount.1003.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_Body_SubsurfaceAmount.1002.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_Body_SubsurfaceAmount.1001.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_Body_Specular.1007.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_Body_Specular.1006.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_Body_Specular.1005.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_Body_Specular.1004.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_Body_Specular.1003.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_Body_Specular.1002.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_Body_Specular.1001.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_Body_Normal.1007.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_Body_Normal.1005.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_Body_Normal.1004.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_Body_BaseColor.1007.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_Body_BaseColor.1006.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_Body_BaseColor.1005.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_Body_BaseColor.1004.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_Body_BaseColor.1003.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_Body_BaseColor.1002.png, 4096* 4096
JW0N9Z0G_SulcataTortoise_Body_BaseColor.1001.png, 4096* 4096
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_Root controls the entire model.
CTR_gravity.002, CTR_gravity.001 and CTR_gravity control the front, middle and rear center of gravity for the body.
CTR_gravity comes with two customized attributes:
Head_Follow controls whether the head controller follows the parent controller rotation;
Neck_Follow controls whether the neck controller follows the parent controller rotation;
CTR_gravity.003 is a special controller of the center of gravity:
The Location on Z axis controls the vertical location of the center of gravity;
The Location on Y axis controls the horizontal location of the center of gravity;
The Location on X axis controls the slanting of the center of gravity;
CTR_spine_a.001 controls the rear spine.
CTR_spine_c.001 controls the front spine.
CTR_Neck_a and CTR_Neck_b control the root and the middle of the neck.
CTR_head controls the head.
CTR_jaw and CTR_mouth control the jaw.
CTR_eye.L and CTR_eye.R control the eyes.
CTR_B_Palm_root.L and CTR_B_Palm_root.R are IK controllers for the hind legs.
CTR_sole_B.L and CTR_sole_B.R control the squeezing of the hind feet by Location.
CTR_B_setting.L and CTR_B_setting.R are customized attribute controllers for the hind legs with attribute:
IK-FK switches between IK/FK for the hind legs.
CTR_F_Palm_root.L and CTR_F_Palm_root.R are IK controllers for the front legs.
CTR_sole_F.L and CTR_sole_F.R control the squeezing of the front feet by Location.
CTR_sole_F.L.002 and CTR_sole_F.R.002 are customized controllers for the front legs, which can be moved anywhere as the pivot point for the rotation of IK.
CTR_F_setting.L and CTR_F_setting.R are customized attribute controllers for the front legs with attribute:
IK-FK switches between IK/FK for the front legs.
Additionally, there are more secondary controllers for the spine, neck and legs for finer control.
And more ...
Animations
Loopable walking animation at 30 fps, frame range 0-45
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.
Except for the above instructions, the model can be directly rendered in the project.
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