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Available in Unreal Engine format and Blender format
Blender model details:
UE Overview
Presenting a highly realistic brown horse character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
Key Features
Model Details: Total vertex count is 194,690 and polygon count is 192,864, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the brown horse's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
JW0N6D00_Horse_Brown_BaseColor.uasset, 4096 *4096
JW0N6D00_Horse_Brown_Body_AO.uasset, 4096 *4096
JW0N6D00_Horse_Brown_Body_Roughness.uasset, 4096 *4096
JW0N6D00_Horse_Brown_Eye_BaseColor.uasset, 4096 *4096
JW0N6D00_Horse_Brown_Eye_Mask.uasset, 4096 *4096
JW0N6D00_Horse_Brown_Eye_Normal.uasset, 4096 *4096
JW0N6D00_Horse_Brown_Normal.uasset, 4096 *4096
JW0N6D00_Horse_Brown_OralCavity_BaseColor.uasset, 4096 *4096
JW0N6D00_Horse_Brown_OralCavity_Normal.uasset, 4096 *4096
JW0N6D00_Horse_Brown_OralCavity_Roughness.uasset, 4096 *4096
Rigging
Global Control:
Horse_Brown_Rig_grp_ctrl: Control the entire model's global movement and orientation.
Spine Control:
DEF_Spine_002_ctrl, DEF_Spine_003_ctrl, DEF_Spine_006_ctrl and DEF_Spine_007_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
DEF_Neck_001_ctrl, DEF_Neck_002_ctrl, DEF_Neck_003_ctrl...: Control different segments of the neck.
DEF_Head_ctrl: Main controller for the head.
DEF_Jaw_001_ctrl, DEF_Jaw_002_ctrl and DEF_Jaw_003_ctrl: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
DEF_Eye_L_ctrl and DEF_Eye_R_ctrl: Eye controllers.
Ear Control:
DEF_Ear_001_L_ctrl, DEF_Ear_002_L_ctrl, DEF_Ear_003_L_ctrl and DEF_Ear_004_L_ctrl: Controllers for the left ear.
DEF_Ear_001_R_ctrl, DEF_Ear_002_R_ctrl, DEF_Ear_003_R_ctrl and DEF_Ear_004_R_ctrl: Controllers for the right ear.
Limbs Control:
DEF_Shoulder_L_ctrl and DEF_Shoulder_R_ctrl: Left and right shoulder controllers respectively.
DEF_Pelvis_L_ctrl and DEF_Pelvis_R_ctrl: Controllers for the left and right pelvic regions.
DEF_Rong_Patern_F_R_ctrl_2, DEF_Long_Patern_F_L_ctrl_2, DEF_Rong_Patern_B_R_ctrl_3 and DEF_Long_Patern_B_L_ctrl_3: IK master controllers for the four limbs.
Tail Control:
DEF_Tail_001_ctrl, DEF_Tail_002_ctrl, DEF_Tail_004_ctrl...: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the brown horse.
Animation
Loopable running animation at 30 fps, frame range 0-24
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility
Since the project's textures utilize virtual texturing, ensure the "Virtual Texturing" option is enabled in UE prior to use.
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Available in Unreal Engine format and Blender format
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