Introduction
This is a realistic Armadillo model with textures, fur, rigging animation, and 16 pieces of 4K maps. UDIM UV maps are applied, and each part is sculpted to enhance realism. This model is completely made with Blender and Cycles renderer at rea-world scale.
The model consists of 9 objects: Body, shell, lacrimal glands, eyes, irises, pupils, tongue, teeth, paws.
Polygons
- Body: vertices 34,442; polygons 34,440
- Shell: vertices 2,682; polygons 2,696
- Lacrimal gland: verticess 640; polygons 640
- Eyes: vertices 1,476; polygons 1,536
- Iris: vertices 1,858; polygons 1,856
- Pupil: vertices 1,540; polygons 1,600
- Tongue: vertices 3,330; polygons 3,328
- Teeth: vertices 3,640; polygons 3,584
- Paws: vertices 1,360; polygons 1,344
- Total: vertices 50,968; polygons 51,024
Formats
There is a Blender project and an OBJ file.
Textures
- JU0K517A0_Armadillo_Bits_BaseColor.png, 4096*4096
- JU0K517A0_Armadillo_Bits_Normal.png, 4096*4096
- JU0K517A0_Armadillo_Body_BaseColor.png, 4096*4096
- JU0K517A0_Armadillo_Body_Normal.png, 4096*4096
- JU0K517A0_Armadillo_Body_Specular.png, 4096*4096
- JU0K517A0_Armadillo_Body_SubsurfaceColor.png, 4096*4096
- JU0K517A0_Armadillo_Body_Transmission.png, 4096*4096
- JU0K517A0_Armadillo_Crust_BaseColor.1001.png, 4096*4096
- JU0K517A0_Armadillo_Crust_BaseColor.1002.png, 4096*4096
- JU0K517A0_Armadillo_Crust_BaseColor.1003.png, 4096*4096
- JU0K517A0_Armadillo_Crust_Normal.1001.png, 4096*4096
- JU0K517A0_Armadillo_Crust_Normal.1002.png, 4096*4096
- JU0K517A0_Armadillo_Crust_Normal.1003.png, 4096*4096
- JU0K517A0_Armadillo_Crust_Specular.1001.png, 4096*4096
- JU0K517A0_Armadillo_Crust_Specular.1002.png, 4096*4096
- JU0K517A0_Armadillo_Crust_Specular.1003.png, 4096*4096
Rigging
- Facial rigging is available and it supports some simple expressions:
- Spine IK/FK, with squeeze and stretch controller
- Legs and arms stretch
Animations
Unlooped watching animation at 30 fps, frame range 0-360
Features
- The model is in meter units at real-world scale.
- To run faster, the Display buttons of the fur are disabled. You can enable them if needed.
- The Multiresolution modifiers are kept on the model. To run smoothly, the Display is toggled off by default. Please turn on the Display to view the sculpting effect.