Introduction
This is a high-quality holstein cow model, featuring textures, fur, rigging, and animations. The textures come in both yellow and black sets. The model has realistic muscle structure; the textures are in UDIM format with 4K resolution, making the effect more realistic. Very detailed rigging is available, allowing flexible control of body movements. Additionally, it includes four lively and realistic animations. This model is made with Blender and Cycles renderer at real-world scale.
Description
It consists of the body, eye sockets, eyes, tongue and teeth.
Polygons
Body: vertices: 29,353; polygons: 29,352
Eye Sockets: vertices: 116; polygons: 112
Eyes: vertices: 1,670; polygons: 1,728
Tongue: vertices: 1,524; polygons: 1,522
Teeth: vertices: 11,133; polygons: 10,900
Total: vertices: 43,796; polygons: 43,614
Formats
There is a Blender project and an OBJ file without rigging or animation.
Textures
JF0N2N0E_Holstein_Female_Body01_BaseColor_1001.png, 4096* 4096
JF0N2N0E_Holstein_Female_Body01_BaseColor_1002.png, 4096* 4096
JF0N2N0E_Holstein_Female_Body01_ID_1001.png, 4096* 4096
JF0N2N0E_Holstein_Female_Body01_ID_1002.png, 4096* 4096
JF0N2N0E_Holstein_Female_Body01_Normal_1001.png, 4096* 4096
JF0N2N0E_Holstein_Female_Body01_Normal_1002.png, 4096* 4096
JF0N2N0E_Holstein_Female_Body01_Specular_1001.png, 4096* 4096
JF0N2N0E_Holstein_Female_Body01_Specular_1002.png, 4096* 4096
JF0N2N0E_Holstein_Female_Body02_BaseColor_1001.png, 4096* 4096
JF0N2N0E_Holstein_Female_Body02_BaseColor_1002.png, 4096* 4096
JF0N2N0E_Holstein_Female_Body02_ID_1001.png, 4096* 4096
JF0N2N0E_Holstein_Female_Body02_ID_1002.png, 4096* 4096
JF0N2N0E_Holstein_Female_Body02_Normal_1001.png, 4096* 4096
JF0N2N0E_Holstein_Female_Body02_Normal_1002.png, 4096* 4096
JF0N2N0E_Holstein_Female_Body02_Specular_1001.png, 4096* 4096
JF0N2N0E_Holstein_Female_Body02_Specular_1002.png, 4096* 4096
JF0N2N0E_Holstein_Female_Eye_Roughness.png , 2048* 2048
JF0N2N0E_Holstein_Female_Eye01_BaseColor.png, 2048* 2048
JF0N2N0E_Holstein_Female_Eye02_BaseColor.png, 2048* 2048
JF0N2N0E_Holstein_Female_OralCavity01_BaseColor.png, 4096* 4096
JF0N2N0E_Holstein_Female_OralCavity01_Normal.png, 4096* 4096
JF0N2N0E_Holstein_Female_OralCavity01_Specular.png, 4096* 4096
JF0N2N0E_Holstein_Female_OralCavity02_BaseColor.png, 4096* 4096
JF0N2N0E_Holstein_Female_OralCavity02_Normal.png, 4096* 4096
JF0N2N0E_Holstein_Female_OralCavity02_Specular.png, 4096* 4096
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_Root controls the entire model.
CTR_Gravity controls the center of gravity.
CTR_spine_Hind controls the posterior spine.
CTR_spine_Mid controls the middle spine.
CTR_spine_Front controls the anterior spine, with three customized properties:
Head_Follow controls head following;
Neck_Follow controls neck following;
Tail_Follow controls tail following.
CTR_FK_head controls head rotation.
CTR_IK_head controls head IK stretching.
CTR_chin_b controls the chin.
CTR_FK_tail_a to CTR_FK_tail_i control tail rotation.
CTR_foot_F.L controls the front left leg, with three customized properties:
IK_stretch_F_L controls whether the leg can be stretched;
Leg_IK/FK switches between IK and FK of the legs;
PoleVector Follow Foot controls whether the pole vector follows foot movement.
CTR_foot_F.R controls the front right leg, with three customized properties:
IK_stretch_F_R controls whether the leg can be stretched;
Leg_IK/FK switches between IK and FK of the legs;
PoleVector Follow Foot controls whether the pole vector follows foot movement.
CTR_foot_H.L controls the hind left leg, with three customized properties:
IK_stretch_B_L controls whether the leg can be stretched;
Leg_IK/FK switches between IK and FK of the legs;
PoleVector Follow Foot controls whether the pole vector follows foot movement.
CTR_foot_H.R controls the hind right leg, with three customized properties:
IK_stretch_B_R controls whether the leg can be stretched;
Leg_IK/FK switches between IK and FK of the legs;
PoleVector Follow Foot controls whether the pole vector follows foot movement.
Additionally, the model comes with facial UI and more auxiliary controllers for the body, facilitating the creation of more detailed animations.
Animations
Loopable walking animation at 30 fps, frame range 0-160
Loopable running animation at 30 fps, frame range 0-155
Loopable trotting animation at 30 fps, frame range 0-147
Unlooped watching animation at 30 fps, frame range 0-175
Features
The model is in meter units at real-world scale.
Tail hair dynamics is baked, and the data is saved within the project. For rendering static poses, dynamics are turned off in the 360 project and the final rendering project.
To run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.
Except for the above instructions, the model can be directly rendered in the project.
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