Unreal Engine format only
Quantity:
Available in Unreal Engine format and Blender format
Quantity:
UE Overview
Presenting a highly realistic Struthio camelus character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
Key Features:
Model Details: Total vertex count is 179,041 and polygon count is 138,935, ensuring the model's intricacy and realism.
Textures and Materials: Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the Struthio camelus's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
StruthioCamelus_Eye_BaseColor.uasset,2048* 2048
StruthioCamelus_Male_Body_BaseColor.uasset,6144* 6144
StruthioCamelus_Male_Body_Feather1_BaseColor.uasset,1920* 1080
StruthioCamelus_Male_Body_Feather2_BaseColor.uasset,1920* 1080
StruthioCamelus_Male_Body_Feather3_BaseColor.uasset,1920* 1080
StruthioCamelus_Male_Body_Feather_BaseColor.uasset,1920* 1080
StruthioCamelus_Male_Body_Hair_BaseColor.uasset,6144* 6144
StruthioCamelus_Male_Tail_Feather_BaseColor.uasset,19201080
StruthioCamelus_Male_Wing_Feather1_BaseColor.uasset,19201080
StruthioCamelus_Male_Wing_Feather_BaseColor.uasset,10801080
StruthioCamelus_Normal.uasset,61446144
Rigging
Global Control:
StruthioCamelus_Male_Rig_ctrl: Control the entire model's global movement and orientation.
Spine Control:
DEF_Tail_d_ctrl and DEF_Spine_c_ctrl: Provide control for the anterior and posterior sections of the spine respectively.
Neck and Head Control:
DEF_Neck_a_ctrl_2, DEF_Neck_a_ctrl, DEF_Neck_b_ctrl, DEF_Neck_c_ctrl…: Control different segments of the neck.
DEF_Head_a_ctrl_2: Main controller for the head.
DEF_Chin_a_ctrl: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
DEF_Eyeball_a_L_ctrl and DEF_Eyeball_a_R_ctrl: Eye controllers.
Limbs Control:
DEF_Hip_a_L_ctrl and DEF_Hip_a_R_ctrl: Controllers for the left and right pelvic regions.
DEF_PinkyToe_a_L_ctrl_2 and DEF_PinkyToe_a_R_ctrl_2: IK master controllers for the four limbs.
Tail Control:
DEF_Tail_d_ctrl, DEF_Tail_c_ctrl, DEF_Tail_b_ctrl and DEF_Tail_a_ctrl: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the Struthio camelus.
Animation
Loopable walking animation at 30 fps, frame range 0-185
Loopable running animation at 30 fps, frame range 0-180
Technical Specifications:
Platform Compatibility: Supports PC.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes:
Ensure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Blender model details:
Unreal Engine format only
Available in Unreal Engine format and Blender format
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