3D Animal | Ostrich Animated

USD $320.00

Introduction

This is a high-quality struthio camelus model with multiple 6K body maps and feather maps. Fur is made with feathers and hair for a realistic effect. The model is made with Blender and Cycles renderer at real-world scale.

It consists of 14 objects: body, two lacrimal glands, two eyes, tail feathers, 6 wing feathers, body feathers, neck feathers.

Polygons

  • Body: vertices 8,705; polygons 8,651
  • Lacrimal glands: vertices 418; polygons 360
  • Eyes: vertices 872; polygons 888
  • Tail feathers: vertices 1,170; polygons 780
  • Wing feathers: vertices 34,170; polygons 22,780
  • Body feathers: vertices 28,020; polygons 18,680
  • Neck feathers: vertices 24,840; polygons 16,560

Formats

  • There is a Blender project and an OBJ file.

Textures

  • StruthioCamelus_Male_Body_BaseColor.png, 6144x6144
  • StruthioCamelus_Eye_BaseColor.png, 2048x2048
  • StruthioCamelus_Hair_Region.png, 4096x4096
  • StruthioCamelus_Male_Body_Feather_BaseColor.png, 1920x1080
  • StruthioCamelus_Male_Body_Feather1_BaseColor.png, 1920x1080
  • StruthioCamelus_Male_Body_Feather2_BaseColor.png, 1920x1080
  • StruthioCamelus_Male_Body_Feather3_BaseColor.png, 1920x1080
  • StruthioCamelus_Male_Body_Hair_BaseColor.png, 6144x6144
  • StruthioCamelus_Male_Tail_Feather_BaseColor.png, 1920x1080
  • StruthioCamelus_Male_Wing_Feather_BaseColor.pn, 1080x1080
  • StruthioCamelus_Male_Wing_Feather1_BaseColor.png, 1920x1080
  • StruthioCamelus_Normal.png, 6144x6144

Rigging

With full controllers manually created with Blender armature system, postures and animations are easier to create. Features are as follows:

  • CTR_Root controls the entire model.
  • CTR_Gravity_a controls the center of gravity of the body.
  • CTR_Neck_a controls the neck with custom attributes.
  • CTR_Head_a controls the rotation of the head.
  • CTR_Chin_a controls the opening and closing of the mouth.
  • CTR_Eyeball_a.L/R controls the rotation of the eyes.
  • CTR_TailRoll_a/b/c controls the rotation of the tail.
  • CTR_IK/FK_Neck switches between IK/FK chain of neck.
  • CTR_IK_FK_Leg_a.L switches between IK/FK chain of legs.

Animations

  • Unlooped running animation at 30 fps, frame range 0-100;
  • Loopable walking animation at 30 fps, frame range 0-46, the animation of right legs are made by staggering the animation of left legs.

[ytb-vid=D6SfxTKX7Nw]

[ytb-vid=YmJaTGV-nzc]

Features

  • The feathers are made with instance objects in the particle system. It was converted to real models with the original particle system for future modification.
  • The surface feathers are controlled by a Surface Deform modifier. The feathers on the chest are rigged with skinning. Others are controlled by Bone Parenting.

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3D Animal | Ostrich Animated

USD $320.00
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