Introduction
This is a high-quality struthio camelus model with multiple 6K body maps and feather maps. Fur is made with feathers and hair for a realistic effect. The model is made with Blender and Cycles renderer at real-world scale.
It consists of 14 objects: body, two lacrimal glands, two eyes, tail feathers, 6 wing feathers, body feathers, neck feathers.
Polygons
- Body: vertices 8,705; polygons 8,651
- Lacrimal glands: vertices 418; polygons 360
- Eyes: vertices 872; polygons 888
- Tail feathers: vertices 1,170; polygons 780
- Wing feathers: vertices 34,170; polygons 22,780
- Body feathers: vertices 28,020; polygons 18,680
- Neck feathers: vertices 24,840; polygons 16,560
Formats
- There is a Blender project and an OBJ file.
Textures
- StruthioCamelus_Male_Body_BaseColor.png, 6144x6144
- StruthioCamelus_Eye_BaseColor.png, 2048x2048
- StruthioCamelus_Hair_Region.png, 4096x4096
- StruthioCamelus_Male_Body_Feather_BaseColor.png, 1920x1080
- StruthioCamelus_Male_Body_Feather1_BaseColor.png, 1920x1080
- StruthioCamelus_Male_Body_Feather2_BaseColor.png, 1920x1080
- StruthioCamelus_Male_Body_Feather3_BaseColor.png, 1920x1080
- StruthioCamelus_Male_Body_Hair_BaseColor.png, 6144x6144
- StruthioCamelus_Male_Tail_Feather_BaseColor.png, 1920x1080
- StruthioCamelus_Male_Wing_Feather_BaseColor.pn, 1080x1080
- StruthioCamelus_Male_Wing_Feather1_BaseColor.png, 1920x1080
- StruthioCamelus_Normal.png, 6144x6144
Rigging
With full controllers manually created with Blender armature system, postures and animations are easier to create. Features are as follows:
- CTR_Root controls the entire model.
- CTR_Gravity_a controls the center of gravity of the body.
- CTR_Neck_a controls the neck with custom attributes.
- CTR_Head_a controls the rotation of the head.
- CTR_Chin_a controls the opening and closing of the mouth.
- CTR_Eyeball_a.L/R controls the rotation of the eyes.
- CTR_TailRoll_a/b/c controls the rotation of the tail.
- CTR_IK/FK_Neck switches between IK/FK chain of neck.
- CTR_IK_FK_Leg_a.L switches between IK/FK chain of legs.
Animations
- Unlooped running animation at 30 fps, frame range 0-100;
- Loopable walking animation at 30 fps, frame range 0-46, the animation of right legs are made by staggering the animation of left legs.
[ytb-vid=D6SfxTKX7Nw]
[ytb-vid=YmJaTGV-nzc]
Features
- The feathers are made with instance objects in the particle system. It was converted to real models with the original particle system for future modification.
- The surface feathers are controlled by a Surface Deform modifier. The feathers on the chest are rigged with skinning. Others are controlled by Bone Parenting.