This realistic spider (pholcus) model is with 12 pieces of 4K maps, rigging, animations and hair. It's made with Blender and Cycles renderer at real-world scale.
The model consists of 3 objects: Body, eyeballs, pupils.
Body: vertices 42,930; polygons 42,910
Eyeballs: vertices 3,200; polygons 3,284
Pupils: vertices 2,892; polygons 3,072
Total: vertices 49,022; polygons 49,266
There is a Blender project and an OBJ file without animation.
Full controllers, IK/FK controllers switch, and the rigging of head and mouth are available, which makes it easier to create animations.
Root controls the entire model.
CTR_Gravity controls the body and the switch of IK/FK of 8 legs and palpables.
And more …
Loopable walking animation at 30fps, frame range 20-50
The model is in meter units at real-world scale.
We apply a subsurface effect for a better result, which causes longer rendering time and more noises. You can disable it on the shader if you don't need it.