Quantity:
Introduction
This is a high-quality mountain bluebird model with maps, hair cards, rigging and four vivid animations. The model has realistic muscle structures and 4K maps, and complex feather cars and textures made in Blender. The detailed rigging is available for flexible body movement control. This model is made with Blender and Cycles renderer at real-world scale.
Description
It consists of the body(with claws), eyelids, third eyelids, pupils, eyeballs, tongue and feathers.
Polygons
Body: vertices: 27,897; polygons: 27,846
Third eyelids: vertices: 514; polygons: 512
Pupils: vertices: 4,228 ; polygons: 4,224
Eyeballs: vertices: 3,972; polygons: 3,968
Tongue: vertices: 714; polygons: 712
Feathers: vertices: 186,066; polygons: 116,788
Total: vertices: 223,391; polygons: 154,050
Project Format
There is a Blender project and an OBJ file without rigging or animation.
Size of Maps
JC0O9E0A_SialiaCurrucoides_BackFeather_BaseColor.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Body_BaseColor.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Body_Normal.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Body_Roughness.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Body_SubsurfaceAmount.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Eye_BaseColor.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather_BaseColor.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather_D_AO.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather_D_BaseColor.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather_D_Mask.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather_D_Normal.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather_D_Specular.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather_M_AO.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather_M_B_BaseColor.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather_M_BaseColor.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather_M_Mask.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather_M_Normal.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather_M_Specular.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather_Mask01.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather_Mask02.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather_Normal.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather_Specular.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather_U_AO.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather_U_B_BaseColor.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather_U_BaseColor.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather_U_Mask.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather_U_Normal.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather_U_Specular.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather01_AO.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather01_BaseColor.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather01_Mask01.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather01_Mask02.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather01_Mask03.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather01_Normal.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Feather01_Specular.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Foot_BaseColor.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Foot_Normal.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Foot_Roughness.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Sclera_BaseColor.png, 2048* 2048
JC0O9E0A_SialiaCurrucoides_Sclera_Mask.png, 2048* 2048
JC0O9E0A_SialiaCurrucoides_TailFeather_AO.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_TailFeather_BaseColor.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_TailFeather_Mask.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_TailFeather_Normal.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_TailFeather_Specular.png, 4096* 4096
JC0O9E0A_SialiaCurrucoides_Tongue_BaseColor.png, 2048* 2048
JC0O9E0A_SialiaCurrucoides_Tongue_Normal.png, 2048* 2048
JC0O9E0A_SialiaCurrucoides_Tongue_Roughness.png, 2048* 2048
Rigging
With fine controllers, the postures and animations are easier to create. The features are as follows:
CTR_root controls the entire model, with 12 customized attributes:
Head_follow_loc controls whether the head follows the location;
Head_follow_rot controls whether the head follows the rotation;
Leg_IKFK_L switches between IK/FK of the left leg;
Leg_IKFK_R switches between IK/FK of the right leg;
Leg_IK_fllow_PoleVector_L controls whether pole vector of the left leg follows;
Leg_IK_fllow_PoleVector_R controls whether pole vector of the right leg follows;
Leg_stretch_L controls whether the IK of the left leg stretches;
Leg_stretch_R controls whether the IK of the right leg stretches;
Neck_IKFK switches between IK/FK of the neck;
Neck_follow_rot controls whether the neck follows the rotation;
Neck_stretch controls whether the neck stretches;
Tail_follow_rot controls whether the tail follows the rotation;
CTR_ gravity_body_a controls the rear center of gravity of the body.
CTR_ gravity_body_b controls the front center of gravity of the body.
CTR_head controls the head.
CTR_jaw_a and CTR_jaw_b control the opening of the mouth.
CTR_blink.L and CTR_blink.R control the winking of the eyes.
CTR_NictitatingMembrane.L and CTR_NictitatingMembrane.R control the third eyelids.
CTR_WingFold.L controls the spreading and folding of the left wing, making the wing-folding faster and easier, improving efficiency.
CTR_WingFold.R controls the spreading and folding of the left wing, making the wing-folding faster and easier, improving efficiency.
CTR_WingFold_Shape toggles surface deformation on and off.
CTR_WingFold_Shrinkwrap toggles shrinkwrap on and off.
CTR_TailFeaFold controls the spreading and folding of the tail feathers.
CTR_IK_foot.L controls the movement and rotation of the left IK foot.
CTR_IK_foot.R controls the movement and rotation of the right IK foot.
Additionally, there are more body controllers for more detailed animation creation.
And more..
Animations
Loopable flying animation at 30 fps, frame range 0-132
Unlooped landing animation at 30 fps, frame range 0-150
Unlooped watching animation at 30 fps, frame range 0-150
Unlooped take-off animation at 30 fps, frame range 0-150
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.
Except for the above instructions, the model can be directly rendered in the project.
UE Overview Presenting a highly realistic brown horse character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, material...
Introduction This project includes three adult bottlenose dolphins, featuring models, textures, rigging, and animations. The models have realistic muscle structure, the textures are in UDIM format w...
Introduction This is a high-quality winter red squirrel model with maps, fur, rigging and three animations. The fur is created in XGen interactive with enough details, and all textures are rendered ...
Introduction This is a high-quality goat model with maps, fur, rigging and four animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold rend...
Introduction This project includes three adult bottlenose dolphins and two young bottlenose dolphins, featuring models, textures, rigging, and animations. The models have realistic muscle structure,...
Reviews
There are no reviews yet.
Only logged in customers who have purchased this product may leave a review.