3D Animal | Grey Donkey Animated

USD $160.00


This is a high-quality model of grey donkey with complete texture, fur, rigging, and multiple 4K maps. This model is made with Blender 2.82a and rendered by Cycles renderer at real-world scale.

4 sets of maps with different colors are available. And two sets are included in each project.

It consists of 6 objects: Body, eyes, sclerae, lacrimal glands, teeth and mouth.


  • Body: vertices 33,869; polygons: 33,818
  • Eyes: vertices 1,028; polygons: 1,088
  • Sclera: vertices 964; polygons: 1,024
  • Lacrimal glands: vertices 1,424; polygons: 1,392
  • Teeth: vertices: 10,984; polygons: 10,904
  • Mouth: vertices 13,036; polygons: 11,260
  • Total: vertices 61,305 polygons: 59,486


There is a Blender project and an OBJ file.


  • Equus_asinus_Body_Hair_BaseColor.png, 4096*4096
  • Equus_asinus_Body_Normal.png, 4096*4096
  • Equus_asinus_Body_Skin_BaseColor.png, 4096*4096
  • Equus_asinus_Body02_Hair_BaseColor.png, 4096*4096
  • Equus_asinus_Body02_Skin_BaseColor.png, 4096*4096
  • Equus_asinus_Body03_Hair_BaseColor.png, 4096*4096
  • Equus_asinus_Body03_Skin_BaseColor.png, 4096*4096
  • Equus_asinus_Body04_Hair_BaseColor.png, 4096*4096
  • Equus_asinus_Body04_Skin_BaseColor.png, 4096*4096
  • Equus_asinus_Eye_BaseColor.png, 4096*4096
  • Equus_asinus_Head_Hair_BaseColor.png, 4096*4096
  • Equus_asinus_Head_ID.png, 2048*2048
  • Equus_asinus_Head_Normal.png, 8192*8192
  • Equus_asinus_Head_Skin_BaseColor.png, 4096*4096
  • Equus_asinus_Head02_Hair_BaseColor.png, 4096*4096
  • Equus_asinus_Head02_Skin_BaseColor.png, 4096*4096
  • Equus_asinus_Head03_Hair_BaseColor.png, 4096*4096
  • Equus_asinus_Head03_Skin_BaseColor.png, 4096*4096
  • Equus_asinus_Head04_Hair_BaseColor.png, 4096*4096
  • Equus_asinus_Head04_Skin_BaseColor.png, 4096*4096
  • Equus_asinus_OralCavity_BaseColor.png, 4096*4096
  • Equus_asinus_OralCavity_Mask.png, 2048*2048
  • Equus_asinus_OralCavity_Normal.png, 4096*4096


With complete controllers, it’s easy to create poses and animations.

  • Face rigging with eyelid controller is available.
  • Lips controller and nostril controller are available.
  • Leg IK/FK can be switched by controller, which is not seamless.


  • Loopable walking animation at 30 fps,
  • Loopable EatGrass animation at 30 fps,




  • The model is in meter units at real-world scale.
  • The Display button of the fur is disabled.
  • Just put the model in the scene to render without cleaning.
  • No external add-ons needed.
  • No lights or cameras.
  • A shape key is used to fix the interspersion of the neck.

To make the effect more realistic, the rendering time is pretty long because of the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized.

Optimization methods:

  • Decreasing the numbers of hair children and increasing the thickness of hair.
  • Decreasing the steps of the Interpolated spine.

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