This is a realistic panthera onca model made with Blender and Cycles renderer at real-world scale, with textures, rigging, hair, animation. The body skin map and hair map are made separately for some realism.
- Body polygons 27,262
- Paws polygons 6,080
- Eyeballs polygons 3,968
- Inner eyeballs polygons 1,280
- Corneas: polygons 368
- Eyelid peelings: polygons 240
- Lacrimal glands: polygons 736
- Tongue: polygons 560
- Total: vertices 40,169, polygons 40,126
- There is a blender project and models like abc, fbx, obj, stl, and 3ds.
- Panthera onca_Body_Hair_BaseColor.png, 8192x8192
- Panthera onca_Body_Skin_BaseColor.png, 8192x8192
- Panthera onca_Eye_BaseColor.png, 2048x2048
- Panthera onca_Eye_Mask.png, 2048x2048
- Panthera onca_Foot_Mask.png, 4096x4096
- Panthera onca_Nose_Mask.png, 4096x4096
- Panthera onca_Tangue_BaseColor.png, 2048x2048
There is a complete control system to make it easier to create complex animation and posture flexibly.
- Elbow and knee pole vector
- Stretchable legs and arms
- Face controller and facial expression control panel
- IK and FK of Limbs, with switchable controller
- The following effect of neck and head, with customizable switch
- Cartilage controller of body, limbs, neck, tail.
- Multiple controllers on the foot that contain load-bearing effect, claw opening and closing, nail extension, rotation along the tip and heel of the foot.
- Loopable running animation at 30 fps, frame range 0-13;
- Unlooped walking animation at 30 fps, frame range 0-38;
- The model is in meter units at real-world scale.
- Putting it in your project to render without any cleaning.
- No part-name confusion when importing several models into a scene.
- No external addons needed.
- No lights and cameras.
- The character can be rendered directly in this scene.
The rendering time is long because of the large amount of hair. You can optimize the hair in the background. List the optimization methods below:
- Decreasing the numbers of hair children, and increasing the thickness of hair.
- Decreasing the steps of interpolated spine