Unreal Engine format only
Quantity:
Available in Unreal Engine format and Blender format
Quantity:
UE Overview
We present a highly realistic red-crowned crane character designed for Unreal Engine 5.4.2 and above. This meticulously crafted character includes the model, textures, materials, hair, rigging, and animations, ready for direct use in your projects.
Key Features
Model Details
Total Vertex Count: 257,908
Total Polygon Count: 372,960
Ensuring exceptional detail and realism.
Textures and Materials
Most maps are created at 4K resolution.
Textures have been imported into Unreal Engine and optimized for performance.
Size of Maps
JF0LA12A6_Red-crownedCrane_Humeral_Normal.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_Rectrices_BaseColor.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_Rectrices_Cavity.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_Rectrices_Normal.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_RemigesPR1_BaseColor.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_RemigesPR1_Cavity.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_RemigesPR1_Normal.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_RemigesPR2_BaseColor.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_RemigesPR2_Cavity.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_RemigesPR2_Normal.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_RemigesSE_BaseColor.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_RemigesSE_Cavity.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_RemigesSE_Normal.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_Sarcoma_BaseColor.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_Sarcoma_ID.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_Sarcoma_Mask.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_Sarcoma_Normal.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_Sarcoma_Specular.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_WingCoverts_BaseColor.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_WingCoverts_Normal.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_Body_BaseColor01.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_Body_BaseColor02.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_Body_Cavity.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_Body_Normal01.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_Body_Normal02.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_Body_Specular.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_Body_Specular01.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_CoverFeather01_BaseColor.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_CoverFeather01_Normal.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_CoverFeather01_Specular.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_CoverFeather02_BaseColor.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_CoverFeather02_Normal.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_CoverFeather02_Specular.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_Hair_BaseColor.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_Humeral_BaseColor.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_Humeral_Cavity.uasset, 4096* 4096
JF0LA12A6_Red-crownedCrane_Eye_BaseColor.uasset, 1024* 1024
JF0LA12A6_Red-crownedCrane_Hair_Mask.uasset, 1024* 1024
Rigging
The Red-Crowned Crane character is fully rigged with detailed controllers, making it easier to create postures and animations. The features are as follows:
Red-crownedCrane_Rig_ctrl: Controls the entire model.
DEF_gravity: Controls the center of gravity.
DEF_spine_ctrl, DEF_spine_001_ctrl: Spine controllers.
DEF_neck_001_ctrl, DEF_neck_002_ctrl, DEF_neck_003_ctrl, ...: Neck FK controllers.
DEF_head_ctrl: Head controller.
DEF_Jaw_001_ctrl & DEF_Jaw_002_ctrl: Jaw controllers.
DEF_foot_L_ctrl & DEF_foot_R_ctrl: IK controllers for the legs.
Leg_IKFK_Switch_L & Leg_IKFK_Switch_R: Leg IK/FK switch.
DEF_WingRot_L_ctrl, DEF_WingRoot_L_ctrl, DEF_WingRoot_a_L_ctrl, ...: Left wing controllers.
DEF_WingRot_R_ctrl, DEF_WingRoot_R_ctrl, DEF_WingRoot_a_R_ctrl, ...: Right wing controllers.
DEF_pelvis_L_FK_ctrl, DEF_thigh_001_L_FK_ctrl, ... DEF_pelvis_R_FK_ctrl, DEF_thigh_001_R_FK_ctrl, ...: FK controllers for legs.
Additionally, every feather is equipped with an individual controller for precise adjustments.
Backwards Solve is ready in CtrlRig, allowing users to tweak existing animations directly in Unreal Engine.
And more ...
Animation
Unlooped take-off animation at 30 fps, frame range 0-365
Unlooped lanading animation at 30 fps, frame range 0-360
Loopable flying animation at 30 fps, frame range 0-335
Unlooped look-around-1 animation at 30 fps, frame range 0-360
Unlooped look-around-2 animation at 30 fps, frame range 0-320
Technical Specifications
Platform Compatibility: Compatible with PC, Mac, and mobile platforms.
UE Version Support: Designed for Unreal Engine 5.4.2 and above.
Format: This asset is delivered as a complete Unreal Engine project.
Usage Notes
Please ensure your Unreal Engine version is 5.4.2 or higher.
The asset uses the Groom hair system; please ensure the Groom plugin is enabled in the settings.
Hair is bound to the model; make sure "Support Compute Skin Cache" is enabled in the settings.
Due to the high-resolution model, textures, and the extensive use of hair, it is recommended to use this asset on high-performance devices.
When importing the project, ensure the file structure remains intact to avoid missing resources.
We recommend adjusting the brightness and reflectivity of hair materials based on the scene's lighting conditions for optimal appearance.
Blender model details:
Available in Unreal Engine format and Blender format
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