Subscribe andget a
10% off
of your Total Purchases discount right now.
Loopable walking animation at 30 fps, frame range 0-28
Unlooped eating animation at 30 fps, frame range 0-390 Unlooped watching animation at 30 fps, frame range 0-260 Loopable trotting animation at 30 fps, frame range 0-16 Loopable walking animation at 30 fps, frame range 0-28
Introduction
This is an adult Assaf sheep model with models, 4K maps, fur, rigging, and 4 animations. The rigging has a fine facial control system, plus an animation preset of chewing. The model is made with Blender and Cycles renderer at real-world scale.
The model consists of 10 objects: Body, lacrimal glands, tongue, oral cavities * 2, sclerae, irises, lacrimal caruncles, teeth * 2.
Polygons
Body: vertices 46,448; polygons 46,446
Oral cavity: vertices 18,598; polygons 18,378
Tongue: vertices 6,058; polygons 6,056
Teeth: vertices 56,854; polygons 55,960
Sclerae: vertices 1,028; polygons 1,088
Irises: vertices 2,562; polygons 2,496
Lacrimal caruncles: vertices 628; polygons 624
Lacrimal glands: vertices 780; polygons 776
Total: vertices 132,956; polygons 131,824
Formats
There is a Blender project and an OBJ file without rigging or animation.
Textures
JC0L226A1_AdultAssafSheep01_Body_Specular.1001.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Body_Roughness.1002.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Body_Roughness.1001.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Body_Normal.1002.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Body_Normal.1001.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Body_BaseColor.1002.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Body_BaseColor.1001.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Tongue_SubsurfaceAmount.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Tongue_Specular.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Tongue_Roughness.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Tongue_Normal.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Tongue_BaseColor.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Skin_Mask.1002.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Skin_Mask.1001.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Pupil_Normal.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Pupil_BaseColor.png, 4096*4096
JC0L226A1_AdultAssafSheep01_OralCavity_Normal.png, 2048*2048
JC0L226A1_AdultAssafSheep01_OralCavity_BaseColor.png, 2048*2048
JC0L226A1_AdultAssafSheep01_Hair_Mask02.png, 2048*2048
JC0L226A1_AdultAssafSheep01_Hair_Mask01.png, 2048*2048
JC0L226A1_AdultAssafSheep01_Hair_BaseColor.1002.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Hair_BaseColor.1001.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Body_Specular.1002.png, 4096*4096
Rigging
With full controllers, postures and animations are easier to create, the features are as follows:
CTR_Tail controls whether the tail moves following the buttock by the customized attribute Tail_Follow.
CTR_Neck controls whether the head moves following the neck by the customized attribute Head_Follow, and controls whether the neck moves following the spine by Neck_Follow; Head_Follow only works when Neck_Follow is set to 1; Neck_IKFK is used to switch IK/FK control of the neck.
CTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the hind legs by the customized attribute IK-FK, which is non-seamless, and Leg-Stretch controls the stretch limit of the legs.
CTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the forelegs by the customized attribute IK-FK, which is non-seamless; Leg-stretch controls the stretch limit of the legs; Knee_shake is to solve the knees jitter during animation.
CTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the extension and flexion of the toes.
CTR_masticate controls the mastication by Location on the X axis.
Fine facial controllers support detailed expressions creation.
And more...
Animations
Unlooped eating animation at 30 fps, frame range 0-390
Unlooped watching animation at 30 fps, frame range 0-260
Loopable trotting animation at 30 fps, frame range 0-16
Loopable walking animation at 30 fps, frame range 0-28
Features
To obtain finer hair detail, the addon—Hair Clump—was applied to this model. The attached add-on supports Blender 2.93.
To run faster, the fur is hidden, with Render enabled.
If this high resolution isn't necessary, here are some optimization methods:
Decrease the number of hair children, and increase the thickness of hair
Decrease the steps of the Interpolated spine.
Follow Us
https://www.youtube.com/c/VFXGrace
Upgrade HairClump_v1_9_4
Loopable walking animation at 30 fps, frame range 0-28
Unlooped eating animation at 30 fps, frame range 0-390 Unlooped watching animation at 30 fps, frame range 0-260 Loopable trotting animation at 30 fps, frame range 0-16 Loopable walking animation at 30 fps, frame range 0-28
This is a realistic Armadillo model with textures, fur, rigging animation, and 16 pieces of 4K maps. UDIM UV maps are applied, and each part is sculpted to enhance realism. This model is completely ma...
Introduction This is a beautiful and realistic male white goose model, featuring a model, textures, fur, rigging, and animations. The model has realistic muscle structure and uses multiple 4K resolu...
This is a set of realistic sweet violet models, made with Blender. There are 10 varying shapes with support for background, midground, and foreground of different scenes.
UE Overview This is a collection of 42 coral models, including varieties such as tree coral, table coral, antler coral, foliaceous rose coral, blue coral, crinoids, and sea anemones, some of which fe...
This is a set of realistic ferns models with 10 different shapes, made with Blender 2.81. There are mediumpolys and low polys, and middle polys support close shots. The 2K PBR maps have quite accurate...
Reviews
There are no reviews yet.
Only logged in customers who have purchased this product may leave a review.