Akita Dog Animated - MAYA Character Asset

Rigging

With maps, fur, rigging. no animation

$400
Choose License:

Animations

With maps, fur, rigging and 6 animations.

$689
Choose License:
Contact Us

Support for your favorite 3D software

MAYA

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
158,066
Vertices
158,194
Textures
Materials

Introduction

This is a high-quality akita dog model with maps, fur, rigging and six animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.


Features

It consists of the body, eyes, lower teeth, upper teeth, and nails.
Textures and materials: There are 21 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.
XGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.

Meshes

Body: vertices: 88,930; polygons: 88,922
Eyes: vertices: 12,376; polygons: 12,368
Lower teeth: vertices: 22,840; polygons: 22,800
Upper teeth: vertices: 21,788; polygons: 21,752
Toe nails: vertices: 12,260; polygons: 12,224
Total: vertices: 158,194; polygons: 158,066

Animations

Loopable walking animation at 30 fps, frame range 1-241
Loopable running animation at 30 fps, frame range 1-11
Loopable trotting animation at 30 fps, frame range 1-161
Unlooped lying animation at 30 fps, frame range 1-300
Unlooped sitting animation at 30 fps, frame range 1-310
Unlooped smelling animation at 30 fps, frame range 1-295

 

 

 

 

Rigging

With highly detailed controllers, it's more convenient to make poses and animations. The functionalities are as follows:
CTR_Root: Controls the entire model.
CTR_gravity: Controls the center of gravity, with two customized attributes:
“Neck_IK_FK” Switches between IK/FK of the neck.
“Tail_IK_FK” Switches between IK/FK of the tail.
CTR_IK_spine_a: Controls the posterior spine.
CTR_IK_spine_b: Controls the middle spine.
CTR_IK_spine_c: Controls the anterior spine.
CTR_belly: Abdomen controller.
CTR_neck: Overall neck controller.
CTR_IK_neck_a, CTR_IK_neck_b...: IK controllers for the neck.
CTR_FK_neck_a, CTR_FK_neck_b...: FK controllers for the neck.
CTR_IK_head: Head controller.
CTR_eye: Eye controller.
CTR_jaw, CTR_chin: Jaw controllers for opening and closing the mouth.
CTR_FK_tongue_a, CTR_FK_tongue_b...: Controllers for the tongue.
CTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R...: Ear controllers.
CTR_FK_tail_a, CTR_FK_tail_b...: FK controllers for the tail.
CTR_IK_Tail_1, CTR_IK_Tail_2...: IK controllers for the tail.
CTR_Shoulders_F_L, CTR_Shoulders_F_R: Scapula controllers.
CTR_Shoulders_B_R, CTR_Shoulders_B_L: Hip bone controllers.
CTR_Foot_f_R, CTR_Foot_f_L: IK controllers for the front legs.
CTR_Foot_B_R, CTR_Foot_B_L: IK controllers for the hind legs.
CTR_FK_hip_B_L, CTR_FK_thigh_B_L, CTR_FK_shin_B_L...: FK controllers for the legs.
CTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R, CTR_setting_leg_B_R: Switches between IK/FK of the feet.
CTR_F_heel_ik_L, CTR_F_heel_ik_R: Weight-bearing controllers for the front legs.
CTR_B_heel_ik_R, CTR_B_heel_ik_L: Weight-bearing controllers for the hind legs.
Additionally, the body includes more auxiliary controllers and more.

Specifications

File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.

Caveats

To run faster, the fur is hidden, which should be displayed before rendering.
The hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.

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Rigging

With maps, fur, rigging. no animation

$400
Choose License:

Animations

With maps, fur, rigging and 6 animations.

$689
Choose License:
Contact Us

Support for your favorite 3D software

MAYA

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
158,066
Vertices
158,194
Textures
Materials
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