Unreal Engine format only
5 Animations
Quantity:
Available in Unreal Engine format and Blender format
Quantity:
UE Overview
We present a highly realistic male Pere David's Deer crane character designed for Unreal Engine 5.5.4 and above. This meticulously crafted character includes the model, textures, materials, hair, rigging, and animations.
Key Features
Supported Engine Versions
- UE 5.5
Required Plugins
- Groom (Hair System Plugin)
Project Dependencies
- HairStrands must be enabled for proper hair rendering.
- "Support Compute Skin Cache" must be enabled in Project Settings → Rendering.
File Contents
- Skeletal Mesh
- Groom Hair System
- 5 Animations (Run, Walk, EatGrass, Lie, LookAround)
- Control Rig
- 4K UDIM Textures (BaseColor, Normal, SSS, etc.)
Size of Maps
T_JF0L219A5_PereDavidsDeer_Male_BodySkin_BaseColor.uasset, 4096* 4096
T_JF0L219A5_PereDavidsDeer_Male_BodySkin_Normal.uasset, 4096* 4096
T_JF0L219A5_PereDavidsDeer_Male_BodySkin_Roughness.uasset, 4096* 4096
T_JF0L219A5_PereDavidsDeer_Male_BodySkin_Specular.uasset, 4096* 4096
T_JF0L219A5_PereDavidsDeer_Male_Eye_BaseColor.uasset, 2048* 2048
T_JF0L219A5_PereDavidsDeer_Male_HeadSkin_BaseColor.uasset, 4096* 4096
T_JF0L219A5_PereDavidsDeer_Male_HeadSkin_Normal.uasset, 4096* 4096
T_JF0L219A5_PereDavidsDeer_Male_HeadSkin_Roughness.uasset, 4096* 4096
T_JF0L219A5_PereDavidsDeer_Male_HeadSkin_Specular.uasset, 4096* 4096
T_JF0L219A5_PereDavidsDeer_Male_Horn_L_BaseColor.uasset, 4096* 4096
T_JF0L219A5_PereDavidsDeer_Male_Horn_L_Normal.uasset, 4096* 4096
T_JF0L219A5_PereDavidsDeer_Male_Horn_L_Roughness.uasset, 4096* 4096
T_JF0L219A5_PereDavidsDeer_Male_Horn_L_Specular.uasset, 4096* 4096
T_JF0L219A5_PereDavidsDeer_Male_Horn_R_BaseColor.uasset, 4096* 4096
T_JF0L219A5_PereDavidsDeer_Male_Horn_R_Normal.uasset, 4096* 4096
T_JF0L219A5_PereDavidsDeer_Male_Horn_R_Roughness.uasset, 4096* 4096
T_JF0L219A5_PereDavidsDeer_Male_Horn_R_Specular.uasset, 4096* 4096
T_JF0L219A5_PereDavidsDeer_Male_OralCavity_BaseColor.uasset, 2048* 2048
T_JF0L219A5_PereDavidsDeer_Male_OralCavity_Normal.uasset, 2048* 2048
T_JF0L219A5_PereDavidsDeer_Male_Skin02_BaseColor.uasset, 4096* 4096
T_JF0L219A5_PereDavidsDeer_Male_Skin_SubsurfaceAmount.uasset, 4096* 4096
T_JF0L219A5_PereDavidsDeer_Male_Tongue_BaseColor.uasset, 4096* 4096
T_JF0L219A5_PereDavidsDeer_Male_Tongue_Normal.uasset, 4096* 4096
T_JF0L219A5_PereDavidsDeer_Male_Tongue_Roughness.uasset, 4096* 4096
T_JF0L219A5_PereDavidsDeer_Male_Tongue_Specular.uasset, 4096* 4096
T_JF0L219A5_PereDavidsDeer_Male_Tongue_SubsurfaceAmount.uasset, 4096* 4096
Animation
Loopable walking animation at 30 fps, fame range: 0-40
Loopable running animation at 30 fps, frame range: 0-11
Unlooped animation of EatGrass at 30 fps, frame range: 0-350
Unlooped lying animation at 30 fps, frame range: 0-300
Unlooped animation of LookAround at 30 fps, frame range 0-350
Technical Specifications
Number of Unique Meshes:1
Vertex Count:194,427
Collision: No
LODs: No
Number of LODs: 0
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: No
If rigged to the Epic or MetaHumans skeleton, IK bones are included: No
Number of Characters:1
Vertex Counts of Characters:194,427
Animated: Yes
Number of Animations:5
Animation Types :Root Motion and In-place
Number of Materials:15
Number of Material Instances:0
Number of Textures:26
Texture Resolutions: 4096x4096, 2048x2048
Supported Development Platforms:
- Windows: Yes
- Mac: No
Documentation Link:No
Important/Additional Notes:
HairStrands must be enabled for proper hair rendering.
"Support Compute Skin Cache" must be enabled in Project Settings → Rendering.
Usage Notes
The asset uses the Groom hair system; please ensure the Groom plugin is enabled in the settings.
Hair is bound to the model; make sure "Support Compute Skin Cache" is enabled in the settings.
Due to the high-resolution model, textures, and the extensive use of hair, it is recommended to use this asset on high-performance devices.
When importing the project, ensure the file structure remains intact to avoid missing resources.
We recommend adjusting the brightness and reflectivity of hair materials based on the scene's lighting conditions for optimal appearance.
Blender model details:
Unreal Engine format only
5 Animations
Available in Unreal Engine format and Blender format
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