Available in Unreal Engine format and Blender format
Blender model details:
UE Overview
Presenting a highly realistic male lion character asset, crafted specifically for Unreal Engine 5.2 and above. This is a complete lion asset, encompassing the model, textures, materials, fur, rigging, and 4 lifelike animations; ensuring you can seamlessly integrate it into your projects right away.
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Key Features
Model Details: Boasting a total of 76, 088 vertices and 75, 276 polygons, the model ensures meticulous realism.
Textures & Materials: Comes with 15 unique textures, all rendered in sharp 4K resolution. Adopting the UDIM UV mapping method, we ensure each texture offers unparalleled detail and quality.
Groom Fur: Leveraging UE's Groom technology, the lion's fur styling has been authentically recreated with finely tuned materials.
Rigging
Global Control:
Lion_Rig_grp_ctrl_2_2and
Lion_Rig_grp_ctrl_2`: Control the entire model's global movement and orientation.
Spine Control:
- DEF_neck_a_ctrl
, DEF_spine_f_ctrl
, DEF_spine_c_ctrl
, and DEF_spine_a_ctrl
: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
- DEF_neck_c_ctrl_2
and DEF_neck_e_ctrl_2
: Control different segments of the neck.
- DEF_head_ctrl
: Main controller for the head.
- DEF_head_ctrl_2
: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
- DEF_nose_e_ctrl_2_2
: Controller for the nose.
- DEF_nose_b_ctrl_3
, DEF_eye_L_ctrl
, and DEF_eye_R_ctrl
: Eye controllers.
- DEF_head_012_L_ctrl_2_2
and DEF_head_012_R_ctrl_2_2
: Controllers for the eyebrows.
Ear Control:
- DEF_ear_a_L_ctrl
, DEF_ear_c_L_ctrl
...: Controllers for the left ear.
- DEF_ear_a_R_ctrl
, DEF_ear_c_R_ctrl
...: Controllers for the right ear.
Limbs Control:
- DEF_shoulder_L_ctrl
and DEF_shoulder_R_ctrl
: Left and right shoulder controllers respectively.
- DEF_thigh_B_a_L_ctrl
and DEF_thigh_B_a_R_ctrl
: Controllers for the left and right pelvic regions.
- DEF_foot_F_a_L_ctrl
, DEF_foot_F_a_R_ctrl
, DEF_foot_B_a_L_ctrl
, and DEF_foot_B_a_R_ctrl
: IK master controllers for the four limbs.
Tail Control:
- DEF_tail_c_ctrl
, DEF_tail_e_ctrl
, DEF_tail_f_ctrl
...: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the lion.
Animation
Unlooped lying animation at 30 fps, frame range 0-405
Unlooped watching animation at 30 fps, frame range 0-365
Loopable running animation at 30 fps, frame range 0-78
Unlooped walking animation at 30 fps, frame range 0-250
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Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Available in Unreal Engine format and Blender format
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