Introduction
This is a moose model with multiple 4K maps, fur, rigging and animation. The model and fur are made with Blender and Cycles renderer.
The model consists of 7 objects: Body, lens, oral cavity, pupils, lacrimal glands, tears, tongue.
Polygons
Body: vertices 26,135; polygons 26,098
Lacrimal glands: vertices 468; polygons 464
Oral cavity: vertices 9,418; polygons 9,328
Sclera: vertices 1,156; polygons 1,216
Pupils: vertices 1,028; polygons 1,088
Tears: vertices 516; polygons 512
Tongue: vertices 1,535; polygons 1,517
Total: vertices 40,256; polygons 40,223
Formats
There is a Blender project and an OBJ file without rigging or animation.
Textures
JU0L824A1_Moose_Female_Body_BaseColor.png, 4096*4096
JU0L824A1_Moose_Female_Body_ID.png, 2048*2048
JU0L824A1_Moose_Female_Eye_BaseColor.png, 2048*2048
JU0L824A1_Moose_Female_Head_Hair_BaseColor.png, 4096*4096
JU0L824A1_Moose_Female_Head_ID.png, 2048*2048
JU0L824A1_Moose_Female_Head_Skin_BaseColor.png, 4096*4096
JU0L824A1_Moose_Female_OralCavity_BaseColor.png, 4096*4096
Rigging
Full controllers and facial rigging make it easier for animators to handle.
CTR_gape controls opening the mouth.
The CTR_F/B_Leg_IKFK.L/R of the feet control the switch of IK/FK of the limbs, which is non-seamless.
CTR_B_neck comes with customized attribute Neck_follow that is to control whether the neck moves following the parent.
CTR_neck_IK.008 comes with customized attribute Head_follow that is to control whether the neck moves following the parent controller.
There is a UI of facial controllers.
Animations
Unlooped EatGrass01 animation at 30 fps, frame range 0-280
Unlooped EatGrass02 animation at 30 fps, frame range 0-180
Unlooped watching animation at 30 fps, frame range 0-140
Loopable trotting animation at 30 fps, frame range 0-24
Loopable walking animation at 30 fps, frame range 0-340
Features
The model is in meter units at real-world scale.
Follow Us
https://www.youtube.com/c/VFXGrace
https://www.facebook.com/VFXGraceStudio
https://www.instagram.com/vfx.grace/
Introduction This is a tomato model made with Blender 3.6.2. The PBR maps come with accurate physical properties and rich details. Features The model is made at real-world scale. No ex...
This is a set of realistic wildflowers—Lomatogonium—with 7 different shapes, made with Blender 2.82. There are medium polys and low polys with the support for close shots. The 2K PBR maps possess ...
Blender model details: UE Overview Presenting a highly realistic summer donkey character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses th...
Blender model details: UE Overview This is a high-quality silverback gorilla model with multiple 4K UDIM maps, fur, riggings and 5 realistic animations. This, crafted specifically for Unreal Engine...
Introduction This is a high-quality Black Kite character featuring a model, textures, hair cards, rigging, and four vivid animations. The model has a realistic muscle structure, and 4K resolution te...
Reviews
There are no reviews yet.
Only logged in customers who have purchased this product may leave a review.