Lion Cub Animated - MAYA Character Asset

Rigging

With maps, fur, rigging. no animation.

$420
Choose License:

Animations

With maps, fur, rigging and 3 animations.

$660
Choose License:
Contact Us

Support for your favorite 3D software

MAYA

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
172,736
Vertices
173,944
Textures
Materials

Introduction

This is a high-quality young lion model with maps, fur, rigging and three animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.

 
Features

It consists of the body, lens2, tongue, nails, sclerae2, pupils*2, teeth and oral cavity.
Textures and materials: There are 21 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.
XGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.

Meshes

Body: vertices 55,441; polygons 55,304
Lens: vertices 1,154; polygons 1,088
Tongue: vertices 2,946; polygons 2,944
Nails: vertices 11,440; polygons 11,200
Sclerae: vertices 8,456; polygons 8,448
Pupils: vertices 1,412; polygons 1,472
Teeth: vertices 18,938; polygons 18,344
Oral cavity: vertices 78,385; polygons 78,160
Total: vertices 173,944; polygons 172,736

Animations

Unlooped walk-and-look animation at 30 fps, frame range 1-360
Loopable walking animation at 30 fps, frame range 1-320
Loopable trotting animation at 30 fps, frame range 1-238

 

 

Rigging

With fine controllers, it's easier to create postures and animations, the features are as follows:
Lion_Young_CTR_root controls the entire model.
CTR_body_root controls the center of gravity, it comes with two custom attributes:
Neck_IKFK switches between IK/FK of the neck;
Taik_IKFK switches between IK/FK of the tail.
CTR_IK_spine_a controls the posterior spine.
CTR_IK_spine_b controls the middle spine.
CTR_IK_spine_c controls the anterior spine.
CTR_IKFK_neck is the overall controller of the neck.
CTR_IK_neck_a, CTR_IK_neck_b... is the IK controller of the neck.
CTR_FK_neck_1, CTR_FK_neck_2... is the FK controller of the neck.
CTR_IK_head controls the head.
CTR_eye controls the eyes. It comes with a custom attribute:
Blink controls the blinking animation.
CTR_Mouth_b controls the jaw and the opening and closing of the mouth.
CTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.
CTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.
CTR_IK_Tail_1, CTR_IK_Tail_2, CTR_IK_Tail_3... are IK controllers of the tail.
CTR_tail_a, CTR_tail_b... are FK controllers of the tail.
CTR_Shoulders_F_R and CTR_Shoulders_F_L are controllers of the scapula.
CTR_Shoulders_B_R and CTR_Shoulders_B_L are controllers of the hip bone.
CTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK/FK of the feet.
CTR_Foot_f_R and CTR_Foot_f_L are IK controllers of the front legs.
CTR_Foot_b_R and CTR_Foot_b_L are IK controllers of the hind legs.
CTR_FK_Leg_B_L_1, CTR_FK_Leg_B_L_2, CTR_FK_Leg_B_R_1... are FK controllers of the hind legs.
CTR_FK_Leg_F_L_1, CTR_FK_Leg_F_L_2, CTR_FK_Leg_F_R_1... are FK controllers of the front legs.
CTR_palm_b_R1 and CTR_palm_b_L1 load-bearing controllers of the hind legs.
CTR_palm_f_L and CTR_palm_f_R load-bearing controllers of the front legs.
Additionally, the body comes with more auxiliary controllers.
And more.

Specifications

File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.

Caveats

To run faster, the fur is hidden, which should be displayed before rendering.
The hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.

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Rigging

With maps, fur, rigging. no animation.

$420
Choose License:

Animations

With maps, fur, rigging and 3 animations.

$660
Choose License:
Contact Us

Support for your favorite 3D software

MAYA

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
172,736
Vertices
173,944
Textures
Materials
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