Female Kangaroo 3D Model Rigged for Maya

Rigging

With maps, fur, rigging. no animation.

$400

Quantity: 

Animations

With maps, fur, rigging and 1 animations.

$450

Quantity: 

Contact Us

Support for your favorite 3D software

MAYA

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
147,442
Vertices
148,663
Textures
Materials

Introduction

This is a high-quality female kangaroo character asset, including model, textures, hair, rigging, and animations. All hair is created using the XGen Interactive system, delivering detailed and realistic fur. The character materials are built with Arnold renderer to faithfully replicate the natural appearance and texture. The rigging is designed with reference to real skeletal proportions, ensuring animations follow natural movement principles. The project provides a complete rigging setup along with one jumping animation. This character was created at real-world scale using Maya 2024, suitable for film, animation, and high-precision character presentation.

 

Features

Model Details: The model consists of the body, tongue, OralCavity, and eyes.
Textures and Materials: There are 13 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.
XGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.

Meshes

Body: Vertices: 70,291, Polygons: 70,260
Eyes: Vertices: 2,120, Polygons: 2,240
OralCavity: Vertices: 70,971, Polygons: 69,694
Tongue: Vertices: 5,281, Polygons: 5,248

Total: Vertices: 148,663, Polygons: 147,442

Animations

looped Jump animation at 30 fps, frame range 1-16

 

Rigging

It features highly detailed controllers, making posing and animation much more convenient. The functions are as follows:
CTR_crv_MASTER – Main character controller, with custom attributes:
DEF_jnt_Vis – controls the display of deformation joints
MCH_jnt_Vis – controls the display of mechanical/rigging joints
Mesh_Type – controls the model display mode
CTR_crv_gravity – Body controller (excluding legs), with custom attribute:
RotateOrder – controls the rotation order
CTR_crv_head – Head controller, with custom attributes:
Head_Follow_Target – controls the head follow target
RotateOrder – controls the rotation order
Sec_control_Vis – controls the visibility of secondary controllers
CTR_crv_IK_spine_B – Back spine controller, with custom attribute:
RotateOrder – controls the rotation order
CTR_crv_IK_spine_F – Front spine controller, with custom attribute:
RotateOrder – controls the rotation order

CTR_crv_L/R_B_leg_attr – Leg attribute controllers, with custom attributes:
Foot_Eversion – foot eversion
Foot_Inversion – foot inversion
Foot_Pivot – foot pivot rotation
Heel_Raise – heel raise
IK_FK – IK/FK switching
IK_Stretch – IK stretching
PoleVector_Follow – pole vector follow
RotateOrder – controls the rotation order
Stretch_Control_Vis – secondary stretch controller visibility
Toes_Raise – toes raising
Toes_Spread – toes spreading

CTR_crv_L/R_F_arm_attr – Arm attribute controllers, with custom attributes:
Foot_Eversion – foot eversion (arm equivalent)
Foot_Inversion – foot inversion (arm equivalent)
Foot_Pivot – foot pivot rotation (arm equivalent)
Heel_Raise – heel raise (arm equivalent)
IK_FK – IK/FK switching
IK_Stretch – IK stretching
PoleVector_Follow – pole vector follow
RotateOrder – controls the rotation order
Stretch_Control_Vis – secondary stretch controller visibility
Toes_Curl – finger curling
Toes_Raise – finger raising
Toes_Spread – finger spreading

CTR_crv_M_neck_attr – Neck attribute controller, with custom attributes:
Follow_Target – follow target
IK_FK – IK/FK switching
IK_Stretch – IK stretching
Sec_control_Vis – secondary controller visibility
Stretch_Control_Vis – secondary stretch controller visibility

CTR_crv_M_tongue_attr – Tongue controller, with custom attributes:
IK_FK – IK/FK switching
IK_Stretch – IK stretching
Stretch_Control_Vis – secondary stretch controller visibility

CTR_crv_spine_attr – Spine attribute controller, with custom attributes:
IK_FK – IK/FK switching
IK_Stretch – IK stretching
Pouch_Opening_Stretch_Ctr_Vis – controls pouch opening stretch
Stretch_Control_Vis – secondary stretch controller visibility
abdomen_Sec_Vis – abdomen secondary visibility
pouch_opening_Sec_Vis – pouch opening secondary visibility

CTR_crv_tail_attr – Tail controller, with custom attributes:
Follow_Target – follow target
IK_FK – IK/FK switching
IK_Stretch – IK stretching
Stretch_Control_Vis – secondary stretch controller visibility

CTR_crv_L/R_eye_blink_expr – Eye blink controller
CTR_crv_L/R_eyebrow_center_expr – Eyebrow center controller
CTR_crv_L/R_lip_corner_expr – Lip corner controller
CTR_crv_L/R_nasal_breathing_expr – Nostril breathing controller
CTR_crv_L/R_sniff_expr – Sniff controller
CTR_crv_L/R_U_lip_center_expr – Upper lip side middle controller
CTR_crv_L/R_U_lip_expr – Upper lip middle controller
Additionally, the face and body have many more auxiliary controllers and more.

Specifications

File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2024. Maya 2024 or above is recommended for compatibility.

Caveats

The XGen hair in this Maya character asset has been converted to interactive grooming, offering fast loading and efficient rendering. Although the original guides are not included, you can customize the hair by adding XGen modifiers as needed. All XGen hair in the scene is set up with Arnold materials, ready for rendering.
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.

Reviews

There are no reviews yet.

Only logged in customers who have purchased this product may leave a review.

Rigging

With maps, fur, rigging. no animation.

$400
Choose License:

Animations

With maps, fur, rigging and 1 animations.

$450
Choose License:
Contact Us

Support for your favorite 3D software

MAYA

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
147,442
Vertices
148,663
Textures
Materials
RECOMMEND
RECOMMEND

Male Moose 3D Model Rigged for Maya

This is a high-quality male moose character asset, including the model, textures, hair, rigging, and animations. All hair is created using the XGen Interactive system, delivering detailed and realisti...

$320

Goat 02 - Unreal Engine Character Asset

UE Overview This is a goat model with multiple 4K UDIM maps, fur, rigging and animations, crafted specifically for Unreal Engine 5.3.2 and above. Key Features Model Details: Total vertex count i...

$389

Lion Rig - MAYA Character Asset

Introduction This is a high-quality male lion model with maps, fur, rigging and 4 animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold re...

$580

Struthio Camelus - MAYA 3D Model

This is a high-quality struthio camelus character asset. The project includes the model, textures, hair, rigging, and animations. All hair is created using the XGen Interactive Grooming, presenting de...

$320

3D Animal for Blender | Young Ostrich Animated

This is a realistic young ostrich with multiple 4K maps, rigging, animation, and fur. The skin map and fur map of the body are made separately. This model is made by Blender and Cycles renderer at rea...

$320