Introduction
This is a high-quality female mouflon model, featuring textures, fur, rigging, and animations. The model has realistic muscle structure; the textures are in UDIM format with 4K resolution, making the effect more realistic. Additionally, it includes four lively and realistic animations. This model is made with Blender and Cycles renderer at real-world scale.
Description
It consists of the body, pupils, sclerae, teeth and tongue.
Polygons
Body: vertices: 29,761; polygons: 29,759
Pupils: vertices: 818; polygons: 838
Sclera: vertices: 964; polygons: 1,024
Teeth: vertices: 8,034; polygons: 7,970
Tongue: vertices: 1,380; polygons: 1,378
Total: vertices: 40,957; polygons: 40,969
Project Format
There is a Blender project and an OBJ file without rigging or animation..
Textures
JF0O0A0E_Mouflon_Female_Body_BaseColor_1001.png, 4096* 4096
JF0O0A0E_MouflonFemale_Body_BaseColor_1002.png, 4096* 4096
JF0O0A0E_Mouflon_Female_Body_Hair_Clump_1001.png, 1024* 1024
JF0O0A0E_Mouflon_Female_Body_Hair_Clump_1002.png, 1024* 1024
JF0O0A0E_Mouflon_Female_Body_Hair_Noise_1001.png, 1024* 1024
JF0O0A0E_Mouflon_Female_Body_Hair_Noise_1002.png, 1024* 1024
JF0O0A0E_Mouflon_Female_Body_Normal_1001.png, 4096* 4096
JF0O0A0E_Mouflon_Female_Body_Normal_1002.png, 4096* 4096
JF0O0A0E_Mouflon_Female_Body_Roughness_1001.png, 4096* 4096
JF0O0A0E_Mouflon_Female_Body_Roughness_1002.png, 4096* 4096
JF0O0A0E_Mouflon_Female_Body_Specular_1001.png, 4096* 4096
JF0O0A0E_Mouflon_Female_Body_Specular_1002.png, 4096* 4096
JF0O0A0E_Mouflon_Female_Hair_BaseColor_1001.png, 4096* 4096
JF0O0A0E_Mouflon_Female_Hair_BaseColor_1002.png, 4096* 4096
JF0O0A0E_Mouflon_Female_Pupil_BaseColor.png, 2048* 2048
JF0O0A0E_Mouflon_Female_Pupil_Normal.png, 2048* 2048
JF0O0A0E_Mouflon_Female_Tongue_BaseColor.png, 2048* 2048
JF0O0A0E_Mouflon_Female_Tongue_Normal.png, 2048* 2048
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_Root controls the overall model.
CTR_gravity controls the center of gravity.
CTR_head controls the head.
CTR_spine_d controls the anterior spine, with two customized properties:
head_follow controls whether the head follows;
neck_follow controls whether the neck follows.
CTR_thigh_F_parent.L and CTR_thigh_F_parent.R control the front legs, each with seven customized properties:
FK_limb_follow controls whether the FK controller follows;
IK_FK switches between IK/FK of the legs;
IK_Stretch controls the stretch of the IK of legs;
IK_follow controls whether the IK of legs follows CTR_Root;
pole_follow controls whether pole vector follows;
pole_vector switches between two pole vectors;
root/parent controls whether the IK of legs follows the center of gravity.
CTR_hip_b_parent.L and CTR_hip_b_parent.R control the hind legs, each with seven customized properties:
FK_limb_follow controls whether the FK controller of thighs follows;
IK_FK switches between IK/FK of the legs;
IK_Stretch controls the stretch of the IK of legs;
IK_follow controls whether the IK of legs follows CTR_Root;
pole_follow controls whether pole vector follows;
pole_vector switches between two pole vectors;
root/parent controls whether the IK of legs follows the center of gravity.
CTR_shin_B_ik.L and CTR_shin_B_ik.R are IK controllers for the hind feet, each with one customized property:
IK_Leg_2/3 switches between two weight-bearings of the hind legs.
Additionally, the body comes with more auxiliary controllers for detailed animations.
And more...
Animations
Loopable walking animation at 30 fps, frame range 0-216
Loopable trotting animation at 30 fps, frame range 0-108
Loopable running animation at 30 fps, frame range 0-11
Unlooped watching animation at 30 fps, frame range 0-150
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.
Except for the above instructions, the model can be directly rendered in the project.
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