Available in Unreal Engine format and Blender format
Blender model details:
UE Overview
Presenting a highly realistic emperor penguin character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
Key Features
Model Details: Total vertex count is 24,855 and polygon count is 24,034, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the emperor penguin's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
JF0LA12A7_EmperorPenguin_Body_BaseColor.uasset, 4096 *4096
JF0LA12A7_EmperorPenguin_Body_Normal.uasset, 4096 *4096
JF0LA12A7_EmperorPenguin_Body_Roughness.uasset, 4096 *4096
JF0LA12A7_EmperorPenguin_Body_Specular.uasset, 4096 *4096
JF0LA12A7_EmperorPenguin_Hair_Mask.uasset, 2048 *2048
JF0LA12A7_EmperorPenguin_Pupil_BaseColor.uasset 1024 *1024
JF0LA12A7_EmperorPenguin_WhiteTailFeather_Alpha.uasset, 4096 *4096
JF0LA12A7_EmperorPenguin_WhiteTailFeather_BaseColor.uasset, 4096 *4096
JF0LA12A7_EmperorPenguin_WhiteTailFeather_Normal.uasset, 4096 *4096
JF0LA12A7_EmperorPenguin_WhiteTailFeather_Roughness.uasset, 4096 *4096
JF0LA12A7_EmperorPenguin_WhiteTailFeather_Specular.uasset, 4096 *4096
Rigging
Global Control:
EmperorPenguin_Rig_grp_ctrl_2, EmperorPenguin_Rig_grp_ctrl_2: Control the entire model's global movement and orientation.
Spine Control:
EmperorPenguin_Rig_grp_ctrl_3, DEF_Spine_a_ctrl, DEF_Spine_b_ctrl, DEF_Spine_c_ctrl...: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
DEF_Neck_c_ctrl and DEF_Neck_d_ctrl: Control different segments of the neck.
DEF_Head_ctrl: Main controller for the head.
DEF_Mouth_b_ctrl: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
DEF_Eyeball_L_ctrl and DEF_Eyeball_R_ctrl: Eye controllers.
Limbs Control:
DEF_Leg_a_L_ctrl and DEF_Leg_a_R_ctrl: Controllers for the left and right pelvic regions.
DEF_Leg_c_L_ctrl and DEF_Leg_c_R_ctrl: IK master controllers for the four limbs.
Tail Control:
DEF_Tail_b_ctrl, DEF_Tail_c_ctrl, DEF_Tail_d_ctrl...: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the emperor penguin.
Animation
Loopable walking animation at 30 fps, frame range 0-35
Loopable gliding animation at 30 fps, frame range 0-24
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility
Since the project's textures utilize virtual texturing, ensure the ""Virtual Texturing"" option is enabled in UE prior to use.
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Available in Unreal Engine format and Blender format
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