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Introduction
This project includes two young bottlenose dolphins, featuring models, textures, rigging, and animations. The models have realistic muscle structure, the textures are in UDIM format with 4K resolution, achieving a highly realistic effect. Additionally, it includes two lively and realistic animations. This model is made with Blender and Cycles renderer at real-world scale.
Description
It consists of the body (with teeth and tongue), pupils and sclerae.
Polygons
Juvenile Bottlenose Dolphin:
Body (with teeth and tongue): vertices: 18,965; polygons: 18,938
Pupils: vertices: 1,412; polygons: 1,472
Sclerae: vertices: 964; polygons: 1,024
Total: vertices: 21,341; polygons: 21,434
Project Format
There is a Blender project and an OBJ file without rigging or animation.
Textures
JF0O0A0F_BottlenoseDolphins_Young01_Body_BaseColor_1001.png, 4096* 4096
JF0O0A0F_BottlenoseDolphins_Young01_Body_BaseColor_1002.png, 4096* 4096
JF0O0A0F_BottlenoseDolphins_Young02_Body_BaseColor_1001.png, 4096* 4096
JF0O0A0F_BottlenoseDolphins_Young02_Body_BaseColor_1002.png, 4096* 4096
JF0O0A0F_BottlenoseDolphins_Eye_BaseColor.png, 2048* 2048
JF0O0A0F_BottlenoseDolphins_Young_Body_Normal_1001.png, 4096* 4096
JF0O0A0F_BottlenoseDolphins_Young_Body_Normal_1002.png, 4096* 4096
JF0O0A0F_BottlenoseDolphins_Young_Body_Specular.png, 4096* 4096
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_Root controls the entire model.
CTR_Spine_root_a and CTR_Spine_root_b control the body's center of gravity.
CTR_Spine_FK_F_a, CTR_Spine_FK_F_b, CTR_Spine_FK_F_c, CTR_Spine_FK_F_d control the front half of the body.
CTR_Spine_FK_F controls the overall rotation of the front half body.
CTR_Head_root controls the head.
CTR_Jaw_U and CTR_Jaw_D control the upper and lower jaws.
CTR_Eye.L and CTR_Eye.R control the rotation of the left and right eyes.
CTR_Blink.L and CTR_Blink.R control the blinking of the left and right eyes.
CTR_Tongue.a to CTR_Tongue.h control the rotation of the tongue.
CTR_Spine_FK_B_a, CTR_Spine_FK_B_b, CTR_Spine_FK_B_c control the rear half of the body.
CTR_Spine_FK_B controls the overall rotation of the rear half body.
CTR_Tail_FK_a, CTR_Tail_FK_b and CTR_Tail_FK_c control the tail.
CTR_Tail_FK_d controls the linked rotation of the entire tail.
CTR_Fin_U_FK_f controls the overall rotation of the dorsal fin.
CTR_Fin_FK_g.L and CTR_Fin_FK_g.R control the overall rotation of the left and right pectoral fins.
Animations
Loopable jumping animation at 30 fps, frame range 0-105
Loopable swimming animation at 30 fps, frame range 0-24
Features
The model is in meter units at real-world scale.
Except for the above instructions, the model can be directly rendered in the project.
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