Baby Wildebeest Animated | VFX Grace

There is a Blender project and an OBJ file without rigging or animation.
$200

Quantity: 

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Support for your favorite 3D software

Blender

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
79,028
Vertices
79,190
Textures
Materials

Introduction

This is a baby wildebeest model with 4K maps, fur, rigging and animations. It's made with Blender and Cycles renderer.

It consists of body, oral cavity, lacrimal glands, pupils, corneas, tears, tongue, teeth.

Polygons

Body: vertices 56,551; polygons 56,404

Oral cavity: vertices 5,544; polygons 5,544

Lacrimal glands: vertices 438; polygons 432

Pupils: vertices 1,156; polygons 1,216

Corneas: vertices 964; polygons 1,024

Tears: vertices 234; polygons 216

Tongue: vertices 1,415; polygons 1,392

Teeth: vertices 12,888; polygons 12,800

Total: vertices 79,190; polygons 79,028

Formats

There is a Blender project and an OBJ file without rigging or animation.

Textures

JF0L811A7_BabyWildebeest_Body_BaseColor.1001.png, 4096*4096

JF0L811A7_BabyWildebeest_Body_BaseColor.1002.png, 4096*4096

JF0L811A7_BabyWildebeest_Body_Normal.1001.png, 4096*4096

JF0L811A7_BabyWildebeest_Body_Normal.1002.png, 4096*4096

JF0L811A7_BabyWildebeest_Body_Specular.1001.png, 4096*4096

JF0L811A7_BabyWildebeest_Body_Specular.1002.png, 4096*4096

JF0L811A7_BabyWildebeest_Oralcavity_BaseColor.png, 4096*4096

JF0L811A7_BabyWildebeest_Oralcavity_Normal.png, 4096*4096

JF0L811A7_BabyWildebeest_Pupil_BaseColor.png, 4096*4096

JF0L811A7_BabyWildebeest_Skin_BaseColor.1001.png, 4096*4096

JF0L811A7_BabyWildebeest_Skin_BaseColor.1002.png, 4096*4096

JF0L811A7_BabyWildebeest_Tooth_BaseColor.png, 4096*4096

JF0L811A7_BabyWildebeest_Tooth_Normal.png, 4096*4096

Rigging

With full controllers, the postures and animations are easier to create. The features are as follows:

CTR_root controls the entire model.

CTR_SpineRoot controls the center of gravity of the body, and its customized attributes "Head_Follow", "Neck follow" and "Tail Follow" control whether the head, the neck and the tail moves following the body separately.

CTR_LegRoot_IK_F.L, CTR_LegRoot_IK_F.R, CTR_LegRoot_IK_B.L and CTR_LegRoot_IK_B.R control the limbs, and their customized attributes control the non-seamless IK/FK switch of the limbs.

CTR_Spine.005, CTR_Spine.003 and CTR_Spine.001 control the former, middle and latter spine separately.

CTR_Eye_U.L, CTR_Eye_D.L, CTR_Eye_U.R and CTR_Eye_D.R control the winkle.

jaw_master controls the opening of the mouth.

There are fine facial controllers which support detailed expressions creation.

The body comes with finer controllers which help create subtle animations.

And more...

Animations

Unlooped jumping animation at 30 fps, frame range 0-200

Loopable running animation at 30 fps, frame range 0-25

Unlooped watching animation at 30 fps, frame range 0-300

Loopable walking animation at 30 fps, frame range 0-28

Features

The model is in meter units at real-world scale.

The Display button of the fur is disabled.

The model can be rendered in the current project, without any other adjustment.

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Baby Wildebeest Animated | VFX Grace

There is a Blender project and an OBJ file without rigging or animation.
$200
Choose License:
Contact Us

Support for your favorite 3D software

Blender

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
79,028
Vertices
79,190
Textures
Materials
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