Unreal Engine format only
Quantity:
Available in Unreal Engine format and Blender format
Quantity:
UE Overview
We present a highly realistic asian buffalo character designed for Unreal Engine 5.5 and above. This meticulously crafted character includes the model, textures, materials, hair, rigging, and animations.
Key Features
Supported Engine Versions
- UE 5.5
Required Plugins
- Groom (Hair System Plugin)
Project Dependencies
- HairStrands must be enabled for proper hair rendering.
- "Support Compute Skin Cache" must be enabled in Project Settings → Rendering.
File Contents
- Skeletal Mesh
- Groom Hair System
- 1 Animations (Walk)
- Control Rig
- 4K Textures
Size of Maps
T_Asian_buffalo_Body_BaseColor.uasset, 4096* 4096
T_Asian_buffalo_Body_Hair_BaseColor.uasset, 4096* 4096
T_Asian_buffalo_Body_Hair_ID.uasset, 2048* 2048
T_Asian_buffalo_Body_Normal.uasset, 4096* 4096
T_Asian_buffalo_Body_Specular.uasset, 4096* 4096
T_Asian_buffalo_Head_BaseColor.uasset, 4096* 4096
T_Asian_buffalo_Head_Hair_BaseColor.uasset, 4096* 4096
T_Asian_buffalo_Head_Hair_ID.uasset, 2048* 2048
T_Asian_buffalo_Head_Normal.uasset, 4096* 4096
T_Asian_buffalo_Head_Specular.uasset, 4096* 4096
T_Asian_buffalo_Horn_BaseColor.uasset, 4096* 4096
T_Asian_buffalo_Horn_Displacement.uasset, 4096* 4096
T_Asian_buffalo_Horn_Normal.uasset, 4096* 4096
T_Asian_buffalo_Horn_Specular.uasset, 4096* 4096
T_Asian_buffalo_Pupil_BaseColor.uasset, 4096* 4096
T_Asian_buffalo_Teeth_BaseColor.uasset, 4096* 4096
T_Asian_buffalo_Teeth_Normal.uasset, 4096* 4096
T_Asian_buffalo_Tongue_BaseColor.uasset, 4096* 4096
T_Asian_buffalo_Tongue_Normal.uasset, 4096* 4096
T_Asian_buffalo_Tongue_SSS.uasset, 4096* 4096
Animation
Loopable walking animation at 60 fps, frame range 0-321
Technical Specifications
Number of Unique Meshes:1
Vertex Count:49,176
Collision: No
LODs: No
Number of LODs: 0
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: No
If rigged to the Epic or MetaHumans skeleton, IK bones are included: No
Number of Characters:1
Vertex Counts of Characters:49,176
Animated: Yes
Number of Animations:1
Animation Types :In-place
Number of Materials:18
Number of Material Instances:0
Number of Textures:20
Texture Resolutions: 4096x4096, 2048x2048
Supported Development Platforms:
- Windows: Yes
- Mac: No
Documentation Link:No
Important/Additional Notes:
HairStrands must be enabled for proper hair rendering.
"Support Compute Skin Cache" must be enabled in Project Settings → Rendering.
Usage Notes
The asset uses the Groom hair system; please ensure the Groom plugin is enabled in the settings.
Hair is bound to the model; make sure "Support Compute Skin Cache" is enabled in the settings.
When importing the project, ensure the file structure remains intact to avoid missing resources.
We recommend adjusting the brightness and reflectivity of hair materials based on the scene's lighting conditions for optimal appearance.
Blender model details:
Available in Unreal Engine format and Blender format
There is a Blender project and an OBJ file without rigging or animation.
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