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Realistic Bengal Tiger 3D Model for Maya – XGen Fur, Rigged, Textured and Animated

Rigging

With maps, fur, rigging. no animation.

$500

Quantity: 

Animations

With maps, fur, rigging and 3 animations.

$650

Quantity: 

Contact Us

Support for your favorite 3D software

MAYA

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
67,652
Vertices
67,933
Textures
Materials

Introduction

This is a high-quality Bengal tiger character, including the model, textures, hair, rigging, and animation. The hair is created in XGen interactive with enough details, and all materials are built with Arnold renderer for realistically replicating the appearance and texture of a real mellivora. The rigging is created with reference to real bones, making the animation in line with natural movements. The project provides a complete rigging setup along with 3 realistic animations. This character was created at real-world scale using Maya 2024, suitable for film, animation, and high-precision character presentation scenarios.

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Features

Model Details: The model consists of the body, eyelids, tongue, claws, sclerae, irises, and teeth.
Textures and Materials: There are 21 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.
XGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.

Meshes

Body: Vertices: 38,629, Polygons: 38,558
Eyelids: Vertices: 576, Polygons: 512
Tongue: Vertices: 5,416, Polygons: 5,350
Claws: Vertices: 6,032, Polygons: 5,888
Sclerae: Vertices: 1,092, Polygons: 1,152
Irises: Vertices: 1,476, Polygons: 1,536
Teeth: Vertices: 14,712, Polygons: 14,656

Total: Vertices: 67,933, Polygons: 67,652

Animations

Unlooped lying animation at 30 fps, frame range 1-231
Loopable walking animation at 30 fps, frame range 1-271
Loopable running animation at 30 fps, frame range 1-13

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Rigging


With detailed controllers, it's easier to create postures and animations, the features are as follows:

CTR_crv_MASTER is the root controller of the character. It includes the customizable attributes:
DEF_jnt_Vis control the visibility of the skinned bones;
MCH_jnt_Vis control the visibility of the auxiliary bones;
Subd_Mesh controls the display mode of the model.

CTR_crv_head is the head controller. It includes the customizable attributes:
Expression_Fierce_L controls the left fierce expressionface;
Expression_Fierce_R controls the right fierce expressionface;
Expression_Fury controls the angry facial expression;
Follow_Target controls the followed target;
RotateOrder controls the rotation order;
Sec_control_Vis controls the visibility of the secondary controller.

CTR_crv_L/R_upper_arm_attr are the arm attribute controllers. They include the customizable attributes:
Foot_Eversion controls foot eversion.
Foot_Inversion controls foot inversion.
Foot_Pivot controls foot pivoting.
Heel_Raise controls heel raising.
IK_FK switches between IK and FK.
IK_Stretch controls IK stretch.
PoleVector_Follow controls pole vector following.
RotateOrder controls rotation order.
Stretch_Control_Vis controls visibility of secondary stretch controllers.
Toenails_Curl controls toenails bending.
Toes_Curl controls toes bending.
Toes_Raise controls toe raising.
Toes_Spread controls toe abduction and adduction.
ankle_follow controls ankle following.

CTR_crv_L/R_upper_leg_attr are the leg attribute controllers. They include the customizable attributes:
Foot_Eversion controls foot eversion.
Foot_Inversion controls foot inversion.
Foot_Pivot controls foot pivoting.
Heel_Raise controls heel raising.
IK_FK switches between IK and FK.
IK_Stretch controls IK stretch.
PoleVector_Follow controls pole vector following.
RotateOrder controls rotation order.
Stretch_Control_Vis controls visibility of secondary stretch controllers.
Toenails_Curl controls toenails bending.
Toes_Curl controls toes bending.
Toes_Raise controls toe raising.
Toes_Spread controls toe abduction and adduction.

CTR_crv_L/R_eye_blink are the eye blink controllers. They include the customizable attribute:
Pupil_Mydriasis, which controls pupil dilation.

CTR_crv_neck_attr is the neck attribute controller. It includes the customizable attributes:
Follow_Target controls the followed target.
IK_FK switches between IK/FK.
IK_Stretch controls IK stretch.
Stretch_Control_Vis controls the visibility of the secondary stretch controller.

CTR_crv_spine_attr is the spine attribute controller. It includes the customizable attributes:
IK_FK switches between IK/FK.
IK_Stretch controls IK stretch.
Stretch_Control_Vis controls the visibility of the secondary stretch controller.

CTR_crv_tail_attr is the tail controller. It includes the customizable attributes:
Follow_Target controls the followed target.
IK_FK switches between IK/FK.
IK_Stretch controls IK stretch.
Stretch_Control_Vis controls the visibility of the secondary stretch controller.

CTR_crv_tongue_attr is the tongue controller. It includes the customizable attributes:
IK_FK switches between IK/FK.
IK_Stretch controls IK stretch.
Stretch_Control_Vis controls the visibility of the secondary stretch controller.

In addition, the face and body come with many auxiliary controllers.
And more.

Specifications

File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2024. Maya 2024 or above is recommended for compatibility.

Caveats

The XGen hair in this Maya character asset has been converted to interactive grooming, offering fast loading and efficient rendering. Although the original guides are not included, you can customize the hair by adding XGen modifiers as needed. All XGen hair in the scene is set up with Arnold materials, ready for rendering.
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.

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Rigging

With maps, fur, rigging. no animation.

$500
Choose License:

Animations

With maps, fur, rigging and 3 animations.

$650
Choose License:
Contact Us

Support for your favorite 3D software

MAYA

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
67,652
Vertices
67,933
Textures
Materials
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