With maps, rigging. no animation.
Quantity:
With maps, rigging and 1 animations.
Quantity:
Introduction
This is a high-quality delphinus delphis model with maps, rigging and animations. All textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The project includes the rigging setup and one standard animation. The model is created with Maya 2026 at real-world scale.
Features
Model Details: It consists of the body, left eye, and right eye.
Textures and materials: There are 3 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects.
Meshes
Body: vertices: 7,595; polygons: 7,542
Eye_L: vertices: 482; polygons: 512
Eye_R: vertices: 482; polygons: 512
Total: vertices: 8,559; polygons: 8,566
Animations
Loopable swimming animation at 30 fps, frame range 1-13
Rigging
CTR_root controls the entire model.
CTR_torso controls the center of gravity.
CTR_spine_a is the controller for the posterior spine.
CTR_IK_spine_b is the controller for the middle spine.
CTR_IK_spine_c is the controller for the anterior spine.
CTR_palate controls the upper palate.
CTR_eye_L and CTR_eye_R are the controllers for the eyes.
CTR_jaw controls the jaw, enabling mouth opening and closing.
CTR_Body_a, CTR_Body_b... are controllers for the posterior part of the body.
CTR_top_fin_1, CTR_top_fin_2... are controllers for the dorsal fin.
CTR_side_fin_L_1, CTR_side_fin_L_2... are controllers for the left side fin.
CTR_side_fin_R_1, CTR_side_fin_R_2... are controllers for the right side fin.
CTR_buttocks_d is the root controller for the tail fin.
Additionally, the body comes with more auxiliary controllers.
And more.
Specifications
File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.
Caveats
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.
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