3D Animal | African Buffalo (Syncerus Caffer) Animated

USD $260.00

Introduction

This is a high-quality syncerus caffer model with multiple 4K maps, rigging, animation, and fur. It is made with Blender and Cycles renderer at real-world scale. The body maps are in the UDIM format.

The syncerus caffer consists of 16 objects: Body, cornea*4, lacrimal glands*2, lenses*2, pupils*2, sclerae*2, tongue, upper teeth, and lower teeth.

Polygons

  • Body: vertices 20,422 polygons 20,424
  • Corneas*4: vertices 240 polygons 232
  • Lacrimal glands*2: vertices 120 polygons 116
  • Lenses*2: vertices 228 polygons 224
  • Pupils*2: vertices 1,092 polygons 1,152
  • Sclerae*2: vertices 1,092 polygons 1,152
  • Tongue: vertices 150, polygons 148
  • Upper Teeth: vertices 586, polygons 584
  • Lower Teeth: vertices 2,040, polygons 2,016

Formats

There is a Blender project and an OBJ file.

Textures

  • SyncerusCaffer_Body_BaseColor_1001.png, 4096*4096
  • SyncerusCaffer_Body_BaseColor_1002.png, 4096*4096
  • SyncerusCaffer_Body_BaseColor_1003.png, 4096*4096
  • SyncerusCaffer_Body_Normal_1001.png, 4096*4096
  • SyncerusCaffer_Body_Normal_1002.png, 4096*4096
  • SyncerusCaffer_Body_Normal_1003.png, 4096*4096
  • SyncerusCaffer_Body_Specular_1001.png, 4096*4096
  • SyncerusCaffer_Body_Specular_1002.png, 4096*4096
  • SyncerusCaffer_Body_Specular_1003.png, 4096*4096
  • SyncerusCaffer_BodyHair_1001.png, 4096*4096
  • SyncerusCaffer_BodyHair_1002.png, 4096*4096
  • SyncerusCaffer_Eye_BaseColor.png, 4096*4096
  • SyncerusCaffer_Eye_Normal.png, 4096*4096
  • SyncerusCaffer_Eye_Specular.png, 4096*4096
  • SyncerusCaffer_Mask01_BaseColor.png, 4096*4096
  • SyncerusCaffer_Mask02_BaseColor.png, 4096*4096
  • SyncerusCaffer_Sclera_BaseColor.png, 4096*4096
  • SyncerusCaffer_Tongue_BaseColor.png, 4096*4096
  • SyncerusCaffer_Tongue_Normal.png, 4096*4096
  • SyncerusCaffer_Tooth_BaseColor.png, 4096*4096
  • SyncerusCaffer_Tooth_Normal.png, 4096*4096

Rigging

Created with the Blender armature system, and controllers are equipped with features as follows:

  • The facial rigging, with a UI control panel, supports some simple expressions.
  • Spine IK/FK
  • The neck of IK/FK chains can be switched by the customized attributes of CTR_front_gravity.
  • The limbs of IK/FK chains can be switched by the customized attributes of the controllers of feet.
  • The IK/FK switches above are not seamless.
  • Each hoof has a separate controller.
  • And more…

Animations

  • Loopable walking animation at 30 FPS, frame range 0-192;
  • Loopable running animation at 30 FPS, frame range 0-120;
  • Unlooped eating animation at 30 FPS, frame range 0-212;

[ytb-vid=gkODm8tDkvQ]

[ytb-vid=VeDyr_bs6PE]

[ytb-vid=Wz2xBALR1O0]

 Features

  • The model is in meter units at real-world scale. 
  • To run faster, the Display buttons of the fur are disabled. 
  • Put the model in the scene to render without any cleaning.
  • No lights and cameras.
  • Hair introduction
    • To make the effect more realistic, the rendering time is pretty long because of the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If used in a distant view, the fur can be optimized. Optimization methods:
    • Decrease the number of hair children, and increase the thickness of hair.
    • Decrease the steps of the Interpolated spine.

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3D Animal | African Buffalo (Syncerus Caffer) Animated

USD $260.00
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