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Introduction
This is a high-quality whale shark model with multiple 4K UDIM maps, detailed rigging, two realistic animations and muscle structure, as well as detailed oral cavity. This model is made with Blender and Cycles renderer at real-world scale.
Description
It consists of the body, eyes, oral cavity and jaw.
Polygons
Body: vertices: 29,092; polygons: 29,066
Eyes: vertices: 1,588; polygons: 1,520
Oral cavity: vertices: 13,314; polygons: 13,312
Jaw: vertices: 1,800; polygons: 1,748
Total: vertices: 45,794; polygons: 45,646
Formats
There is a Blender project and an OBJ file without rigging or animation.
Textures
JF0O0A0L_WhaleShark_BaseColor.1001.png, 4096* 4096
JF0O0A0L_WhaleShark_BaseColor.1002.png, 4096* 4096
JF0O0A0L_WhaleShark_Normal.1001.png, 4096* 4096
JF0O0A0L_WhaleShark_Normal.1002.png, 4096* 4096
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_root: Controls the entire model.
CTR_root_a: Controls the entire model with the chest cavity as the center.
CTR_head: Controls the head.
CTR_mouth_D: Controls the lower jaw.
CTR_spine_a, CTR_spine_b, CTR_spine_c, CTR_spine_d, CTR_spine_e, CTR_spine_f, CTR_spine_g, CTR_spine_h: Individual spine controllers.
CTR_roll_spine, CTR_roll_spine_b: Spine rotation linkage controllers.
CTR_root_PectoralFin.L, CTR_root_PectoralFin.R: Root controllers for the pectoral fins.
CTR_root_DorsalFin: Root controller for the dorsal fin.
CTR_spine_i: Controller for the tail fin.
CTR_eyes: Controls the eyes.
In addition, there are more complex controllers for the mouth, gills, and fins, allowing for detailed and intricate animations.
The body also comes with numerous auxiliary controllers for enhanced control.
And more...
Animations
Unlooped drinking animation at 30 fps, frame range 0-240
Unlooped swimming animation at 30 fps, frame range 0-240
Features
The model is in meter units at real-world scale.
The oral cavity is applied with Multires modifier, so is the exported OBJ file. Thus the OBJ file contains more vertices, edges and faces compared to the model in the Blender project.
Except for the above instructions, the model can be directly rendered in the project.
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