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Introduction
This is a pigeon model with textures, fur, rigging, and 4 animations. The rigging comes with a preset of wing folding. The model is made with Blender and Cycles renderer at a real-world scale.
It consists of body, eyes, feathers, head feathers, and instance object.
Polygons
Body: vertices 33,776; polygons 33,726
Eyes:vertices 2,570; polygons 2,688
Feathers: vertices 226,801; polygons 157,096
Head feathers: vertices 70; polygons 48
Instance: vertices 45; polygons 24
Total: vertices 263,262; polygons 193,582
Formats
There is a Blender project and an OBJ file.
Textures
JF0L421A0_Pigeon_BackFeather_BaseColor.png, 4096*4096
JF0L421A0_Pigeon_BackFeather_Height.png, 4096*4096
JF0L421A0_Pigeon_BellyFeather_BaseColor.png, 4096*4096
JF0L421A0_Pigeon_BellyFeather_Height.png, 4096*4096
JF0L421A0_Pigeon_BigFeather_D_BaseColor.png, 4096*4096
JF0L421A0_Pigeon_BigFeather_U_BaseColor.png, 4096*4096
JF0L421A0_Pigeon_Body_BaseColor_1001.png, 4096*4096
JF0L421A0_Pigeon_Body_BaseColor_1002.png, 4096*4096
JF0L421A0_Pigeon_Body_Height_1001.png, 4096*4096
JF0L421A0_Pigeon_Body_Height_1002.png, 4096*4096
JF0L421A0_Pigeon_Body_Mask_1001.png, 2048*2048
JF0L421A0_Pigeon_Body_Metallic_1001.png, 4096*4096
JF0L421A0_Pigeon_Body_Normal_1001.png, 4096*4096
JF0L421A0_Pigeon_Body_Normal_1002.png, 4096*4096
JF0L421A0_Pigeon_Body_Roughness_1002.png, 4096*4096
JF0L421A0_Pigeon_Body_SSS_1002.png, 4096*4096
JF0L421A0_Pigeon_Eye_BaseColor.png, 2048*2048
JF0L421A0_Pigeon_FaceFeather_Height.png, 2048*2048
JF0L421A0_Pigeon_Hair_Neck_Mask.png, 4096*4096
JF0L421A0_Pigeon_Shoulder_BaseColor.png, 2048*2048
JF0L421A0_Pigeon_SmallFeather_U_BaseColor.png, 4096*4096
JF0L421A0_Pigeon_TailFeather_D_BaseColor.png, 4096*4096
JF0L421A0_Pigeon_TailFeather_U_BaseColor.png, 4096*4096
JF0L421A0_Pigeon_WingFeather_BaseColor.png, 4096*4096
Rigging
CTR_leg_root.L/CTR_leg_root.R controls the movement of the legs, and its customized attribute IK/FK controls the non-seamless IK/FK switch of the legs.
CTR_head_root controls the head, and its customized attribute HeadFollow controls whether the head moves following the body.
CTR_neck_roll controls the neck, and its customized attribute NeckFollow controls whether the neck moves following the waist.
CTR_shoulder.R/CTR_shoulder.L control the shoulders, and its customized attribute FeatherFollow and WingFollow control whether the wings and feathers move following the shoulder controllers.
CTR_roll controls the entire model.
CTR_spine_root controls the latter center of gravity of the model.
CTR_spine_root_F controls the former center of gravity of the model.
CTR_leg_root.R/CTR_leg_root.L control the paws.
CTR_Wing.R/CTR_Wing.L control the wings folding by their Location.
CTR_Tail controls the tail feather folding by the Location.
Fine rigging makes it possible to control every feather, and fold, unfold and bend wings conveniently.
And more...
Animations
Loopable flying animation at 30 fps, frame range 0-42
Unlooped eating animation at 30 fps, frame range 0-420
Unlooped TakeOff animation at 30 fps, frame range 0-290
Unlooped landing animation at 30 fps, frame range 0-190
Features
The white stuff on the mouth and feet is for close shots, and they can be hidden if unnecessary.
This model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.
Notice Before Purchase
Please take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D software such as Maya, 3DsMax, C4D and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those softwares. You can still try exporting the animations using any other methods, including baking and more, at your own risk. We don't provide any technical support on exporting to other softwares than Blender.
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