Unreal Engine format only
Quantity:
Available in Unreal Engine format and Blender format
Quantity:
UE Overview
This white and orange cat 3D Model is crafted specifically for high-quality visual projects, combining a realistic appearance with animation-ready usability. This meticulously crafted character includes the model, textures, materials, hair, rigging, and animations.
Key Features
Supported Engine Versions
- UE 5.5
Required Plugins
- Groom (Hair System Plugin)
Project Dependencies
- HairStrands must be enabled for proper hair rendering.
- "Support Compute Skin Cache" must be enabled in Project Settings → Rendering.
File Contents
- Skeletal Mesh
- Groom Hair System
- 3 Animations (Run, Walk, Trot)
- Control Rig
- 4K UDIM Textures (BaseColor, Normal, Specular, SSS, etc.)
Size of Maps
T_JW0P4U00_OrangeCat_White_Body_Mask.uasset, 2048* 2048
T_JW0P4U00_OrangeCat_White_BodyHair_BaseColor.uasset, 4096* 4096
T_JW0P4U00_OrangeCat_White_BodyHair_Mask.uasset, 1024* 1024
T_JW0P4U00_OrangeCat_White_BodyHair_Msak.uasset, 4096* 4096
T_JW0P4U00_OrangeCat_White_BodySkin_BaseColor.uasset, 4096* 4096
T_JW0P4U00_OrangeCat_White_BodySkin_Normal.uasset, 4096* 4096
T_JW0P4U00_OrangeCat_White_BodySkin_Specular.uasset, 4096* 4096
T_JW0P4U00_OrangeCat_White_BodySkin_SSS.uasset, 4096* 4096
T_JW0P4U00_OrangeCat_White_Eye_BaseColor.uasset, 2048* 2048
T_JW0P4U00_OrangeCat_White_Eye_Normal.uasset, 2048* 2048
T_JW0P4U00_OrangeCat_White_Eye_Specular.uasset, 2048* 2048
T_JW0P4U00_OrangeCat_White_Head_Mask.uasset, 2048* 2048
T_JW0P4U00_OrangeCat_White_HeadHair_BaseColor.uasset, 4096* 4096
T_JW0P4U00_OrangeCat_White_HeadHair_Mask.uasset, 1024* 1024
T_JW0P4U00_OrangeCat_White_HeadHair_Msak.uasset, 4096* 4096
T_JW0P4U00_OrangeCat_White_HeadSkin_BaseColor.uasset, 4096* 4096
T_JW0P4U00_OrangeCat_White_HeadSkin_Normal.uasset, 4096* 4096
T_JW0P4U00_OrangeCat_White_HeadSkin_Specular.uasset, 4096* 4096
T_JW0P4U00_OrangeCat_White_HeadSkin_SSS.uasset, 4096* 4096
T_JW0P4U00_OrangeCat_White_OralCavity_BaseColor.uasset, 4096* 4096
T_JW0P4U00_OrangeCat_White_OralCavity_Normal.uasset, 4096* 4096
T_JW0P4U00_OrangeCat_White_OralCavity_Specular.uasset, 4096* 4096
Animation
Loopable running animation at 30 fps, frame range 0-176
Loopable trotting animation at 30 fps, frame range 0-204
Loopable walking animation at 30 fps, frame range 0-365
Technical Specifications
Number of Unique Meshes:1
Vertex Count:99,445
Collision: No
LODs: No
Number of LODs: 0
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: No
If rigged to the Epic or MetaHumans skeleton, IK bones are included: No
Number of Characters:1
Vertex Counts of Characters:99,445
Animated: Yes
Number of Animations:3
Animation Types :In-place
Number of Materials:13
Number of Material Instances:0
Number of Textures:22
Texture Resolutions: 4096x4096, 2048x2048, 1024* 1024
Supported Development Platforms:
- Windows: Yes
- Mac: No
Documentation Link:No
Important/Additional Notes:
HairStrands must be enabled for proper hair rendering.
"Support Compute Skin Cache" must be enabled in Project Settings → Rendering.
Usage Notes
The asset uses the Groom hair system; please ensure the Groom plugin is enabled in the settings.
Hair is bound to the model; make sure "Support Compute Skin Cache" is enabled in the settings.
When importing the project, ensure the file structure remains intact to avoid missing resources.
We recommend adjusting the brightness and reflectivity of hair materials based on the scene's lighting conditions for optimal appearance.
Blender model details:
Unreal Engine format only
Available in Unreal Engine format and Blender format
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