With maps, rigging. no animation.
Quantity:
With maps, fur, rigging and 1 animations.
Quantity:
Introduction
This is a high-quality manta ray character, including the model, textures, rigging, and animations. The materials are built with Arnold renderer to accurately replicate the appearance and texture of a real manta ray. The rigging is created with reference to real bones, making the animation in line with natural movements. The project provides a complete rigging setup along with one swimming animation. This character was created at real-world scale using Maya 2024, suitable for film, animation, and high-precision character presentation.
Features
Model Details: The model consists of the body, eyes, Gill01, and Gill02.
Textures and Materials: The project includes 10 texture maps, all generated as .TX files optimized for Arnold. Multiple 4K textures and UDIMs are used to ensure maximum detail and quality. The materials are constructed with Arnold to deliver realistic shading results.
Meshes
Gill02: Vertices: 14,500; Polygons: 14,480
Gill01: Vertices: 13,684; Polygons: 13,684
Eyes: Vertices: 6,826; Polygons: 6,794
Body: Vertices: 50,050; Polygons: 50,064
Total: Vertices: 85,060; Polygons: 85,022
Animations
Loopable swimming animation at 30 fps, frame range 1-61
Rigging
With highly detailed controllers, it's easier to create postures and animations, the features are as follows:
CTR_crv_MASTER – Root controller, with customized attributes:
DEF_jnt_Vis – controls the display of skinned bones
MCH_jnt_Vis – controls the display of auxiliary bones
Subd_Mesh – controls the model display mode
CTR_crv_gravity – Body controller with customized attributes:
L_Pectoral_Fin
L_Tip_Pectoral_Fin
Mouth_Opening
R_Pectoral_Fin
R_Tip_Pectoral_Fin
Stretch_Control_Vis – secondary stretch controller visibility
CTR_crv_L/R_abdomen_attr – Abdomen controller, with customized attributes:
Offset
Wave
maxAngle
CTR_crv_tail_attr – Tail controller, with customized attributes:
IK_FK – IK/FK switching
IK_Stretch – IK stretching
Stretch_Control_Vis – secondary stretch controller visibility
Additionally, the face and body come with more auxiliary controllers and more.
Specifications
File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2024. Maya 2024 or above is recommended for compatibility.
Caveats
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.
With maps, fur, rigging and 1 animations.
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