Unreal Engine format only
Quantity:
Available in Unreal Engine format and Blender format
Quantity:
UE Overview
This is a high-quality egret character designed for Unreal Engine 5.4.2 and later. It's meticulously produced with the model, textures, materials, rigging and animations, ready for your project.
Key Features
Model details: With a total vertex count of 48,021, and polygon count of 43,372, the detail and realism of the model are well ensured.
Textures and materials: The textures are created in 4K resolution and have been imported into UE with optimization.
Size of Maps
JF0L811A3_Egret_Foot_Roughness.uasset, 4096* 4096
JF0L811A3_Egret_Foot_Normal.uasset, 4096* 4096
JF0L811A3_Egret_Foot_BaseColor.uasset, 4096* 4096
JF0L811A3_Egret_Body_Roughness.uasset, 4096* 4096
JF0L811A3_Egret_Body_Normal.uasset, 4096* 4096
JF0L811A3_Egret_Body_BaseColor.uasset, 4096* 4096
JF0L811A3_Egret_Feather_Normal.uasset, 2048* 2048
JF0L811A3_Egret_Feather_BaseColor.uasset, 2048* 2048
JF0L811A3_Egret_Mouth_Mask.uasset, 1024* 1024
Rigging
A rigging set has been created for the "egret" character, with fine controllers, it's easier to create postures and animations, the features are as follows:
Egret_Rig_ctrl: Controls the entire model.
DEF_Spine_001_ctrl: Controls for the center of gravity.
DEF_Spine_002_ctrl: Controls for the body.
DEF_neck_001_ctrl, DEF_neck_002_ctrl, DEF_neck_003_ctrl...: Controls the neck.
DEF_Head_ctrl: Controls for the head.
DEF_Chin_001_ctrl, DEF_Chin_ctrl: Controls for the lower jaw.
DEF_Foot_B_L_ctrl_2, DEF_Foot_B_R_ctrl_2: IK controllers for the right leg and left leg.
Leg_IKFK_Switch_L, Leg_IKFK_Switch_R: IK/FK switch controllers for the right and left leg.
DEF_FrontShoulder_L_ctrl, DEF_Elbow_001_L_ctrl, DEF_Elbow_002_L_ctrl...:Controls the left wing.
DEF_FrontShoulder_R_ctrl, DEF_Elbow_001_R_ctrl, DEF_Elbow_002_R_ctrl...:Controls the right wing
DEF_BackShoulder_FK_L_ctrl, DEF_Thigh_FK_L_ctrl..., DEF_BackShoulder_FK_R_ctrl, DEF_Thigh_FK_R_ctrl...: FK controllers for the right leg and left leg.
Backwards solve have been established in CtrlRig, allowing users to adjust existing animations in UE.
Animation
Looped flying animation at 30 fps, frame range 0-271
Technical Specifications
Platform Compatibility: Compatible with PC, Mac, and mobile platforms.
UE Version Support: Designed for UE5.4.2 and above.
Asset Format: This asset is provided as a complete Unreal Engine project package.
Usage Notes
Ensure your Unreal Engine version is 5.4.2 or higher.
This model uses the Groom hair system, so make sure the "groom" plugin is enabled.
Hair is bound to the model, and "support Compute Skin Cache" should be enabled in the project settings.
When importing the project, keep the file directory structure intact to ensure all linked resources are correctly loaded.
For the hair material, it's recommended to adjust brightness and reflection based on scene lighting.
Blender model details:
Available in Unreal Engine format and Blender format
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There is a Blender project and an Fbx file without rigging or animation.
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