With maps, fur, rigging. no animation.
Quantity:
With maps, fur, rigging and 1 animations.
Quantity:
Introduction
This is a high-quality carpenter ant model with maps, hair, rigging and one animation. The hair is created in XGen Interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2026 at real-world scale.
Features
Model Details: The model consists of the body and eyes.
Textures and Materials: There are 7 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects.
XGen hair: XGen Interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.
Meshes
Body: vertices: 42,838; polygons: 42,848
Eyes: vertices: 484; polygons: 512
Total: vertices: 43,322; polygons: 43,360
Animations
Loopable walking animation at 30 fps, frame range 1-9
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_crv_MASTER: Controls the entire model; it comes with customized attributes: MCH_Jnt_Vis, DEF_Jnt_Vis, and GEO_Vis, which control the visibility of related objects.
CTR_crv_gravity: The body controller (excluding the feet).
CTR_crv_crv_head: Controls the head.
CTR_crv_L/R_tentacle_attr: The antenna attribute controller, with customized attributes:
IK_FK switches between IK and FK;
IK_Stretch controls the IK stretch limits;
Stretch_Control_Vis controls the visibility of secondary stretch controllers.
CTR_crv_L/R_F/M/B_leg_attr: Controls the four legs, each with multiple customized attributes:
IK_FK switches between IK and FK;
IK_Stretch controls the IK stretch limits;
Pole_Vector_Follow controls whether the pole vector follows the foot movement;
Stretch_Control_Vis controls the visibility of secondary stretch controllers.
Additionally, there are detailed controllers and more features.
Specifications
File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2026. Maya 2026 or above is recommended for compatibility.
Caveats
The XGen hair in this character asset has been converted to interactive grooming for fast loading and efficient rendering. Although the original guides are not included, you can customize the hair by adding XGen modifiers as needed. All XGen hair in the scene is set up with Arnold materials, ready for rendering.
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.
With maps, fur, rigging and 1 animations.
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