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Introduction
This high-fidelity Bengal Tiger 3D model is crafted for artists and developers seeking the pinnacle of photorealism. The model meticulously recreates the Bengal Tiger's anatomy and musculature, with precision down to the finest skin textures and fur flow. The grooming system, developed through extensive research and real-world references, achieves an incredibly natural feel and dynamic light interaction.
Utilizing 4K resolution UDIM textures, the model guarantees an exceptional level of detail and clarity. Every stripe and color variation has been referenced from extensive field data to achieve maximum visual authenticity. The professional rigging system is equally impressive, integrating a detailed skeletal structure with advanced facial expression controls. A custom facial UI is included, enabling animators to create lifelike performances with smooth, natural movements.
The model comes with three sets of realistic, production-ready animations, perfect for immediate use in film, advertising, or cinematic projects. The entire asset was created in Blender and rendered with Cycles. It is built to a real-world scale, accurately matching the proportions of an adult Bengal Tiger, making it suitable for any high-end visual effects pipeline.
This isn't just a 3D model; it's a living, breathing beast ready to leap off your screen, delivering an unparalleled visual impact and igniting your creative inspiration.
Description
It consists of the body, eyelids * 2, tongue, nails * 4, sclerae * 2, irises * 2, teeth.
Polygons
Body: vertices: 38,629; polygons: 38,558
Eyelids: vertices: 576; polygons: 512
Tongue: vertices: 5,416; polygons: 5,350
Nails: vertices: 6,032; polygons: 5,888
Sclerae: vertices: 1,092; polygons: 1,152
Irises: vertices: 1,476; polygons: 1,536
Teeth: vertices: 14,712; polygons: 14,656
Total: vertices: 67,933; polygons: 67,652
Project Format
There is a Blender project and an OBJ file without rigging or animation.
Size of Maps
JW0P4G0A_BengalTiger_Tooth_Normal.png, 4096* 4096
JW0P4G0A_BengalTiger_Tooth_BaseColor.png, 2048* 2048
JW0P4G0A_BengalTiger_Hair_BaseColor.1002.png, 4096* 4096
JW0P4G0A_BengalTiger_Hair_BaseColor.1001.png, 4096* 4096
JW0P4G0A_BengalTiger_Eye_BaseColor.png, 4096* 4096
JW0P4G0A_BengalTiger_Body_Specular.1003.png, 4096* 4096
JW0P4G0A_BengalTiger_Body_Specular.1002.png, 4096* 4096
JW0P4G0A_BengalTiger_Body_Specular.1001.png, 4096* 4096
JW0P4G0A_BengalTiger_Body_Normal.1003.png, 4096* 4096
JW0P4G0A_BengalTiger_Body_Normal.1002.png, 4096* 4096
JW0P4G0A_BengalTiger_Body_Normal.1001.png, 4096* 4096
JW0P4G0A_BengalTiger_Body_BaseColor.1003.png, 4096* 4096
JW0P4G0A_BengalTiger_Body_BaseColor.1002.png, 4096* 4096
JW0P4G0A_BengalTiger_Body_BaseColor.1001.png, 4096* 4096
JW0P4G0A_BengalTiger_Hair_ID.jpg, 4096* 4096
Rigging
With detailed controllers, it's easier to create postures and animations, the features are as follows:
CTR_root controls the entire model.
MCH_spine_a.003 and CTR_gravity control the center of gravity of the body.
CTR_spine_rool_a, CTR_spine_roll_a, CTR_spine_roll_b, CTR_spine_roll_c and CTR_spine_roll_d are FK controllers of body.
CTR_spine_stretch_B is the controller of the rear spine; its customized attribute—TailFollow/NOFollow_ROTA controls whether the tail follows the body rotation.
CTR_spine_F is the controller of the front spine; its customized attribute—NeckFollow/NOFollow_ROTA controls whether the neck follows the body rotation.
CTR_spine_stretch_M is the controller of the middle spine.
CTR_neck_rool_a.001, CTR_neck_rool_a, CTR_neck_rool_b and CTR_neck_rool_c control the neck.
CTR_head controls the head; its customized attribute—HeadFollow/NOFollow_ROTA controls whether the head follows the parent controller's rotation.
CTR_chin_a and CTR_chin_b control the lower jaw.
CTR_eyeball.rool, CTR_eyeball.001.L, CTR_eyeball.001.R, CTR_eyeball.L and CTR_eyeball.R control the movement of eyes.
CTR_Eyelid_U.008.L, CTR_Eyelid_U.009.L, CTR_Eyelid_U.008.R and CTR_Eyelid_U.009.R control the movement of eyelids.
CTR_scapular.001.L, CTR_scapular.001.R, CTR_hip.L and CTR_hip.R control the shoulders and hip bone.
CTR_Foot_F.L, CTR_Foot_F.R, CTR_Foot_B.L and CTR_Foot_B.R are the IK controllers of the limbs.
CTR_Paw oac_F.L, CTR_Paw oac_F.R, CTR_Paw oac_B.L and CTR_Paw oac
Animations
Loopable running animation at 30 fps, Frame range 0-12
Unlooped lying animation at 30 fps, Frame range 0-230
Loopable walking animation at 30 fps, Frame range 0-270
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.
Except for the above instructions, the model can be directly rendered in the project.
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