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Realistic Male Mouflon 3D Model for Maya – Rigged XGen Fur & 4 Animations

Rigging

With maps, fur, rigging. no animation.

$399

Quantity: 

Animations

With maps, fur, rigging and 4 animations.

$599

Quantity: 

Contact Us

Support for your favorite 3D software

MAYA

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
54,782
Vertices
54,774
Textures
Materials

Introduction

This is a high-quality male ovis ammon character. The project includes the model, textures, hair, rig, and animation. All hair is created using the XGen Interactive Groom system, delivering highly detailed fur. The character materials are built with the Arnold renderer, accurately reproducing the natural look and surface qualities. The rig is constructed based on realistic skeletal proportions, making the animation more consistent with natural movement. The scene includes a complete rigged project and four realistic animations. The character is created with Maya 2024 at real-world scale, suitable for film, animation production, and high-precision character presentation.

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Features

Model Details: The model consists of the body, horns, eyes, and tongue.
Textures and Materials: There are 15 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.
XGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.

Meshes

Tongue: Vertices: 1,380, Polygons: 1,378
Eyes: Vertices: 1,782, Polygons: 1,862
Horn: Vertices: 14,708, Polygons: 14,704
Body: Vertices: 36,904, Polygons: 36,838

Total: Vertices: 54,774, Polygons: 54,782

Animations

Unlooped eating animation at 30 fps, frame range 1-241
Unlooped look-around animation at 30 fps, frame range 1-241
Loopable walking animation at 30 fps, frame range 1-37
Loopable running animation at 30 fps, frame range 1-71

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Rigging

With detailed controllers, it's easier to create postures and animations, the features are as follows:

CTR_crv_MASTER – Root character controller.
Customizable attributes:
DEF_jnt_Vis – Controls visibility of skinned bones.
MCH_jnt_Vis – Controls visibility of auxiliary bones.
Subd_Mesh – Controls the model display mode.

CTR_crv_head – Head controller.
Customizable attributes:
Head_Follow_Target – Controls followed target for the head.
RotateOrder – Controls the rotation order.
Sec_control_Vis – Controls visibility of secondary controllers.

CTR_crv_L/R_B_leg_attr – Hind leg attribute controller.
Customizable attributes:
Foot_Eversion – Controls foot eversion.
Foot_Inversion – Controls foot inversion.
Foot_Pivot – Controls foot pivoting.
Heel_Raise – Controls heel raising.
IK_FK – Switches between IK and FK.
IK_Stretch – Controls IK stretching.
PoleVector_Follow – Controls pole vector following.
RotateOrder – Controls the rotation order.
Stretch_Control_Vis – Controls visibility of secondary stretch controllers.
Toes_Raise – Controls toe raising.
Toes_Spread – Controls toe abduction and adduction.

CTR_crv_L/R_F_leg_attr – Front leg attribute controller.
Customizable attributes:
Foot_Eversion – Controls foot eversion.
Foot_Inversion – Controls foot inversion.
Foot_Pivot – Controls foot pivoting.
Heel_Raise – Controls heel raising.
IK_FK – Switches between IK and FK.
IK_Stretch – Controls IK stretching.
PoleVector_Follow – Controls pole vector following.
RotateOrder – Controls the rotation order.
Stretch_Control_Vis – Controls visibility of secondary stretch controllers.
Toes_Raise – Controls toe raising.
Toes_Spread – Controls toe abduction and adduction.

CTR_crv_neck_attr – Neck attribute controller.
Customizable attributes:
Follow_Target – Controls target to follow.
IK_FK – Switches between IK and FK.
IK_Stretch – Controls IK stretching.
Stretch_Control_Vis – Controls visibility of secondary stretch controllers.

CTR_crv_spine_attr – Spine attribute controller.
Customizable attributes:
IK_FK – Switches between IK and FK.
IK_Stretch – Controls IK stretching.
Stretch_Control_Vis – Controls visibility of secondary stretch controllers.

CTR_crv_L_eye_blink – Blink controller.

In addition, the face and body include many more auxiliary controllers, and more features are available.

Specifications

File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2024. Maya 2024 or above is recommended for compatibility.

Caveats

The XGen hair in this Maya character has been converted to interactive grooming, offering fast loading and efficient rendering. Although the original guides are not included, you can customize the hair by adding XGen modifiers as needed. All XGen hair in the scene is set up with Arnold materials, ready for rendering.
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.

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Rigging

With maps, fur, rigging. no animation.

$399
Choose License:

Animations

With maps, fur, rigging and 4 animations.

$599
Choose License:
Contact Us

Support for your favorite 3D software

MAYA

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
54,782
Vertices
54,774
Textures
Materials
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