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Young African Elephant - MAYA 3D Model

Rigging

With maps, fur, rigging. no animation.

$200

Quantity: 

Animations

With maps, fur, rigging and 3 animations.

$350

Quantity: 

Contact Us

Support for your favorite 3D software

MAYA

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
92,256
Vertices
92,514
Textures
Materials

Introduction

This is a high-quality young African elephant model with maps, fur, rigging and animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The package includes the rigging setup and 2 standard animations. The model is created with Maya 2024 at real-world scale.

Features

Model Details: It consists of the body, lacrimal glands, left pupil, right pupil, left sclera, right sclera, tears, and teeth.
Textures and materials: There are 23 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.
XGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.

Meshes

Body: vertices: 67,014; polygons: 66,912
Lacrimal glands: vertices: 616; polygons: 528
Pupil_L: vertices: 3,362; polygons: 3,360
Pupil_R: vertices: 3,362; polygons: 3,360
Sclera_L: vertices: 2,978; polygons: 2,976
Sclera_R: vertices: 2,978; polygons: 2,976
Tears: vertices: 372; polygons: 368
Teeth: vertices: 11,832; polygons: 11,776

Total: vertices: 92,514; polygons: 92,256

Animations

Loopable Walk01 animation at 30 fps, frame range 1-201
Loopable Walk02 animation at 30 fps, frame range 1-231
Loopable Run animation at 30 fps, frame range 1-257

 

 

 

Rigging

With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_crv_MASTER: Controls the entire model, it comes with customized attributes: "DEF_Jnt_Vis" (Deformation Joint Visibility), and "MCH_Jnt_Vis" (Mechanism Joint Visibility).
CTR_crv_gravity: Controls the body (excluding feet).
CTR_crv_spine_01_attr: Spine attribute controller with customized attributes:
"IK_FK: Controls IK/FK switch of the spine;
"IK_Stretch: Controls IK stretch limit;
"Stretch_Control_Vis: Controls the visibility of secondary stretch controllers.
CTR_crv_neck_01_attr: Neck attribute controller with customized attributes:
"IK_FK: Controls IK/FK switch of the neck;
"IK_Stretch: Controls IK stretch limit;
"Follow_Target: Controls whether the neck follows the front spine movement;
"Stretch_Control_Vis: Controls the visibility of secondary stretch controllers.
CTR_crv_head: Head controller with customized attributes:
"Follow_Target: Controls whether the head follows neck movement;
"Sec_Control_Vis: Controls the visibility of facial secondary controllers;
"Rotate_Order: Controls the rotation order of head controllers.
CTR_crv_eye_blink_L/R: Eye blinking controllers.
CTR_crv_nose_attr: Nose attribute controller with customized attributes:
"IK_FK: Controls IK/FK switch of the nose;
"IK_Stretch: Controls IK stretch limit;
"Follow_Target: Controls whether the nose follows the head movement;
"Stretch_Control_Vis: Controls the visibility of secondary stretch controllers.
CTR_crv_L/R_upper_arm/leg_attr: Leg attribute controllers with customized attributes:
"IK_FK": Controls IK/FK switch of the legs;
"IK_Stretch": Controls IK stretch limit;
"Pole_Vector_Follow": Controls whether the pole vector follows foot movement;
"Stretch_Control_Vis": Controls the visibility of secondary stretch controllers.
CTR_crv_tail_attr: Tail attribute controller with customized attributes:
"IK_FK: Controls IK/FK switch of the tail;
"IK_Stretch: Controls IK stretch limit;
"Follow_Target: Controls whether the tail follows the back spine movement;
"Stretch_Control_Vis: Controls the visibility of secondary stretch controllers.
Additionally, the body comes with more auxiliary controllers.
And more.

Specifications

File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.

Caveats

The XGen hair in this Maya character asset has been converted to interactive grooming, offering fast loading and efficient rendering. Although the original guides are not included, you can customize the hair by adding XGen modifiers as needed. All XGen hair in the scene is set up with Arnold materials, ready for rendering.
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.

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Rigging

With maps, fur, rigging. no animation.

$200
Choose License:

Animations

With maps, fur, rigging and 3 animations.

$350
Choose License:
Contact Us

Support for your favorite 3D software

MAYA

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
92,256
Vertices
92,514
Textures
Materials
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