Youth Sheep Animated | VFX Grace

$270
Individual License
Contact Us

Support for your favorite 3D software

Blender

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
135,800
Vertices
136,870
Textures
Materials

Introduction

This is a young lamb model with multiple 4K PBR maps, fur, rigging, and 5 animations. It's made with Blender and Cycles renderer.

The model consists of 10 objects: Body, lacrimal glands, lacrimal caruncles, upper oral cavity, lower oral cavity, pupils, lens, tongue, upper teeth, lower teeth.

[ytb-vid=NifgbWayuxw]

Polygons

Body: vertices 49,224; polygons 49,222

Lacrimal Glands: vertices 780; polygons 776

Lacrimal Caruncles: vertices 1,316; polygons 1,312

Upper oral cavity: vertices 12,113; polygons 12,006

Lower oral cavity: vertices 6,485; polygons 6,372

Pupils: vertices 2,340; polygons 2,368

Lens: vertices 1,700; polygons 1,728

Tongue: vertices 6,058; polygons 6,056

Upper teeth: vertices 34,424; polygons 33,928

Lower teeth: vertices 22,430; polygons 22,032

Total: vertices 136,870; polygons 135,800

Formats

There is a Blender project and an OBJ file.

Textures

JF0L219A1_Lamb_Body_Hair_BaseColor.1001.png, 4096*4069

JF0L219A1_Lamb_Body_Hair_BaseColor.1002.png, 4096*4069

JF0L219A1_Lamb_Body_Hair_Mask.1001.png, 4096*4069

JF0L219A1_Lamb_Body_Hair_Mask.1002.png, 4096*4069

JF0L219A1_Lamb_Body_Hair_Mask.png, 4096*4069

JF0L219A1_Lamb_Body_Skin_BaseColor.1001.png, 4096*4069

JF0L219A1_Lamb_Body_Skin_BaseColor.1002.png, 4096*4069

JF0L219A1_Lamb_Body_Skin_Normal.1001.png, 4096*4069

JF0L219A1_Lamb_Body_Skin_Normal.1002.png, 4096*4069

JF0L219A1_Lamb_Body_Skin_Roughness.1001.png, 4096*4069

JF0L219A1_Lamb_Body_Skin_Roughness.1002.png, 4096*4069

JF0L219A1_Lamb_Body_Skin_SSS.1001.png, 4096*4069

JF0L219A1_Lamb_Body_Skin_SSS.1002.png, 4096*4069

JF0L219A1_Lamb_Body_Skin_SSS2.1001.png, 4096*4069

JF0L219A1_Lamb_Body_Skin_SSS2.1002.png, 4096*4069

JF0L219A1_Lamb_Body_Skin_Specular.1001.png, 4096*4069

JF0L219A1_Lamb_Body_Skin_Specular.1002.png, 4096*4069

JF0L219A1_Lamb_Eye_BaseColor.png, 2048*2048

JF0L219A1_Lamb_Hair_Mask.1001.png, 4096*4069

JF0L219A1_Lamb_Hair_Mask.1002.png, 4096*4069

JF0L219A1_Lamb_OralCavity_BaseColor.png, 2048*2048

JF0L219A1_Lamb_OralCavity_Normal.png, 2048*2048

JF0L219A1_Lamb_Tongue_BaseColor.png, 4096*4069

JF0L219A1_Lamb_Tongue_Normal.png, 4096*4069

JF0L219A1_Lamb_Tongue_Roughness.png, 4096*4069

JF0L219A1_Lamb_Tongue_SSS.png, 4096*4069

JF0L219A1_Lamb_Tongue_Specular.png, 4096*4069

Rigging

There are full controllers and detailed facial rigging. Multiple shape keys are applied for a more realistic result.

The features are as follows:

CTR_Neck has multiple customized attributes:

FK-Head_Follow controls whether the head moves following the parent controller in FK mode;

FK-Neck_Follow controls whether the neck moves following the parent controller in FK mode;

Head_Follow controls whether the head moves following the parent controller in IK mode;

Neck_Follow controls whether the neck moves following the parent controller in IK mode;

Neck_IKFK controls the switch of IK/FK mode.

CTR_Tail controller controls whether the tail moves following the parent controller by the customized attribute Tail_Follow.

CTR_Leg_F_Other.L/R have 3 customized attributes:

IK%FK controls the IK/FK switch of forelegs;

Leg-stretch controls the stretch limit of the legs in IK mode;

knee_shake is to solve the knees jitter.

CTR_Leg_B_Other.L/R have customized attributes:

IK/FK controls the IK/FK switch of hind legs;

Leg-stretch controls the stretch limit of the legs in IK mode.

CTR_OpenToe_F/B.L/R control the extension and flexion of the toes.

eye.L/R.001 control the winkle.

And more...

Animations

Unlooped eating animation at 30 fps, frame range 0-360;

Loopable walking animation at 30 fps, frame range 0-240;

Unlooped watching animation at 30 fps, frame range 0-360;

Unlooped lying animation at 30 fps, frame range 0-307;

Loopable trotting animation at 30 fps, frame range 0-160;

[ytb-vid=MjOg9bmpyiQ]

[ytb-vid=HNeowuY6ktg]

[ytb-vid=Ot6_EKJNip0]

[ytb-vid=XViwSa_ib_Q]

[ytb-vid=S0o0JIePMXI]

 

Features

The model is in meter units at real-world scale.

If the large amount of hair isn't necessary, here are some optimization methods:

Decrease the number of hair children, and increase the thickness of hair;

Decrease the steps of the interpolated spine.

The model can be rendered in the current project, without any other adjustment.

Follow Us

https://www.youtube.com/c/VFXGrace

https://www.facebook.com/VFXGraceStudio

https://www.instagram.com/vfx.grace/ 

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Youth Sheep Animated | VFX Grace

$270
Individual License
Contact Us

Support for your favorite 3D software

Blender

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
135,800
Vertices
136,870
Textures
Materials
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