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Loopable walking animation at 30 fps, fame range: 0-40 Loopable running animation at 30 fps, frame range: 0-11
Loopable walking animation at 30 fps, fame range: 0-40; Loopable running animation at 30 fps, frame range: 0-11; Unlooped animation of EatGrass at 30 fps, frame range: 0-350; Unlooped lying animation at 30 fps, frame range: 0-300; Unlooped animation of LookAround at 30 fps, frame range 0-350;
This is a high-quality male Pere David's Deer model with textures in the UDIM format partially, rigging and animation. It has very detailed muscle structures and a realistic oral cavity. The model is made with Blender and Cycles renderer at real-world scale.
It consists of 12 objects: Body, left horn, right horn, upper gum, lower gum, upper teeth, lower teeth, tongue, iris, sclerae, lacrimal caruncles, lacrimal glands.
There is a Blender project and an OBJ file.
Full controllers are available to make it easier to create postures and animations. The features are as follows:
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[ytb-vid=KBPhAj-jA_Q]
[ytb-vid=SVOUdvkD1Bg]
[ytb-vid=ke20AwB4vYk]
[ytb-vid=goa3TEaIP-w]
The model is in meter units at real-world scale.
The Display button of the fur is disabled.
The rendering time is relatively long because the animal is of high quality. If you want a faster rendering in the background, here are some optimization methods:
Decrease the number of hair children, and increase the thickness of hair
Decrease the steps of the Interpolated spine.
If the initial pose is needed, you need to disable Repair_Lie.001, Repair_Lie.002 and Repair_Lie.003 of body, as well as reset location and rotation of all controllers(shortcut <Alt> + R/G)
Loopable walking animation at 30 fps, fame range: 0-40 Loopable running animation at 30 fps, frame range: 0-11
Loopable walking animation at 30 fps, fame range: 0-40; Loopable running animation at 30 fps, frame range: 0-11; Unlooped animation of EatGrass at 30 fps, frame range: 0-350; Unlooped lying animation at 30 fps, frame range: 0-300; Unlooped animation of LookAround at 30 fps, frame range 0-350;
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