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High-Poly Head Model Refinement 02

June 5th, 2024
Iterms: Individual License
One copy to be used by a single user.
In this lesson, we will complete the remaining parts of the head, finishing the head sculpting.

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6 Comments

  1. Drathus says:

    I’m curious, we used all these references when sculpting this wolf, but why didn’t we import image as refence into the blender directly? I mean having some ortographic view from side and front to guide us during the creation of the characters ( something like from a reference sheet).

    • Jerry Lee says:

      Hey, great question! Let me break it down for you:

      In the real world of 3D modeling, especially when working on realistic animal models, you won’t always have perfect reference sheets. Trust me on this. What you’ll typically get are photos from various angles and poses. Your job is to sort through these, organize them, and extract the info you need for your model.

      Sure, using a perfect reference as a background might seem more reliable, especially when you’re just starting out. But here’s the thing – when you start working professionally, you won’t always have that luxury. Not every animal has ideal reference images, and some rare species might have very few references available.

      Clients won’t always hand you a neat package of reference materials. More often than not, you’ll need to do your own research and prep work. This involves looking at tons of references and information, and combining that with what we’ve learned about structure and anatomy. The goal is to get a complete understanding of the animal – that’s what helps you create an accurate model.

      We’re training you this way to boost your observation skills and to highlight the importance of the pre-production stage before you even start modeling. In our course, you’ll learn the whole process: observation, analysis, practical application, and even how to collaborate in a team.

      Remember, it’s all about preparing you for the real-world challenges you’ll face as a 3D modeler. Keep up the great questions!

      • Drathus says:

        Thank you for the thorough explanation!

        Now it makes even more sense why we had such detailed analysis of the references. Thank you!

        On another note, are you going to implement some email system so we can get notifications when there is a response to the comment? I would hate to miss such useful comments!

        • Jerry Lee says:

          Hi! Glad you’re enjoying the learning process. If you have any questions at all, I’ll do my best to give you thorough answers.

          And yeah, you’re absolutely right about the notification system – it’s definitely something we need. Good news though, we’re actually working on adding that feature as we speak. It should be up and running pretty soon. Thanks a ton for the suggestion!

  2. Drathus says:

    Whew! Sculpting done!
    I wish you have enabled scene statistics in the status bar so i could see the amount of verts you are working with after each remesh. It was one of the thing that make following the course a little bit more difficult. Especially when going around low poly areas like paws.