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Getting Familiar with Rigging

July 22nd, 2024
Iterms: Individual License
One copy to be used by a single user.

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2 Comments

  1. Selena says:

    Im going to use the comments section as a notes, but please take these comments as a website recommendation to allow your students who buy your courses to have a private notation system on your site, (maybe similar to udemy?) Thank you!

    1. 00:47 You can lower a models heavy performance on your computer during runtime by editing a meshes pre-requisite subdiv to the lowest level. Theoretically, you could do the same with a limited and unapplied decimation modifier(on well made models with good topology, the unsubd mode for decimate would be perfect); (Or in a more advanced manner for a long term extra heavy model) creating a basic silhouette mesh and transferring weight paints from the highpoly ready for rendering model to your temporary basic silhouette model(specifically targeting the bones that deform). This would be great for advanced or longer animations, prior to fine tuning (facial expressions, etc).
    2. The wolf rig given with this course has its bone “groups” (Now known as bone collections solely in later iterations of blender, like 4.3) Seperated by left right and middle bones (also color coded). For later versions of blender the bone collections titles layer 1-14 shouldnt be messed with (Im estimating these were the original bone groups used when making the rig, so while these arent the controllers or some of them might be empty theres a good chance they are helper bones).