Unreal Engine format only
Quantity:
Available in Unreal Engine format and Blender format
Quantity:
UE Overview
We present a highly realistic warthog character designed for Unreal Engine 5.5 and above. This meticulously crafted character includes the model, textures, materials, hair, rigging, and animations.
Key Features
Supported Engine Versions
- UE 5.5
Required Plugins
- Groom (Hair System Plugin)
Project Dependencies
- HairStrands must be enabled for proper hair rendering.
- "Support Compute Skin Cache" must be enabled in Project Settings → Rendering.
File Contents
- Skeletal Mesh
- Groom Hair System
- 4 Animations (Walk, Eat, Trot, LookAround)
- Control Rig
- 4K Textures
Size of Maps
T_JW0N9Z0F_Warthog_Body_BaseColor01.uasset, 4096* 4096
T_JW0N9Z0F_Warthog_Body_BaseColor02.uasset, 4096* 4096
T_JW0N9Z0F_Warthog_Body_BaseColor03.uasset, 2048* 2048
T_JW0N9Z0F_Warthog_Body_Normal01.uasset, 4096* 4096
T_JW0N9Z0F_Warthog_Body_Normal02.uasset, 4096* 4096
T_JW0N9Z0F_Warthog_Body_Normal03.uasset, 2048* 2048
T_JW0N9Z0F_Warthog_Body_Roughness01.uasset, 4096* 4096
T_JW0N9Z0F_Warthog_Body_Roughness02.uasset, 4096* 4096
T_JW0N9Z0F_Warthog_Body_Roughness03.uasset, 4096* 4096
T_JW0N9Z0F_Warthog_Body_Specular01.uasset, 4096* 4096
T_JW0N9Z0F_Warthog_Body_Specular02.uasset, 4096* 4096
T_JW0N9Z0F_Warthog_Body_SSS01.uasset, 4096* 4096
T_JW0N9Z0F_Warthog_Body_SSS02.uasset, 4096* 4096
T_JW0N9Z0F_Warthog_Body_SSS03.uasset, 2048* 2048
T_JW0N9Z0F_Warthog_Eye_BaseColor.uasset, 2048* 2048
T_JW0N9Z0F_Warthog_Foot_Mask02.uasset, 4096* 4096v
T_JW0N9Z0F_Warthog_Hair_BaseColor01.uasset, 4096* 4096
T_JW0N9Z0F_Warthog_Hair_BaseColor02.uasset, 4096* 4096
Animation
Unlooped watching animation at 30 fps, frame range 0-217
Unlooped walking animation at 30 fps, frame range 0-280
Unlooped trotting animation at 30 fps, frame range 0-240
Unlooped eating animation at 30 fps, frame range 0-240
Technical Specifications
Number of Unique Meshes:1
Vertex Count:486,967
Collision: No
LODs: Yes
Number of LODs: 5
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: No
If rigged to the Epic or MetaHumans skeleton, IK bones are included: No
Number of Characters:1
Vertex Counts of Characters:486,967
Animated: Yes
Number of Animations:4
Animation Types :In-place and Root
Number of Materials:18
Number of Material Instances:0
Number of Textures:18
Texture Resolutions: 4096x4096, 2048x2048
Supported Development Platforms:
- Windows: Yes
- Mac: No
Documentation Link:No
Important/Additional Notes:
HairStrands must be enabled for proper hair rendering.
"Support Compute Skin Cache" must be enabled in Project Settings → Rendering.
Usage Notes
The asset uses the Groom hair system; please ensure the Groom plugin is enabled in the settings.
Hair is bound to the model; make sure "Support Compute Skin Cache" is enabled in the settings.
When importing the project, ensure the file structure remains intact to avoid missing resources.
We recommend adjusting the brightness and reflectivity of hair materials based on the scene's lighting conditions for optimal appearance.
Blender model details:
Available in Unreal Engine format and Blender format
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