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Introduction
This is a meticulously crafted, ultra-realistic warthog character created in Blender and rendered using the Cycles engine. It includes the model, textures, hair, rigging, and four realistic animations. Featuring a complete rigging system and expressive capabilities, this character is well-suited for use in professional fields such as documentaries, film production, and game development.
The model is based on real muscle structures and features a detailed oral cavity. To simulate the intricate wrinkles and skin texture of a warthog, we performed fine sculpting and utilized multiple 4K UDIM maps. Additionally, we added dirt particles to the warthog’s skin to reflect its natural behavior of wallowing in mud. The fur has been precisely styled and textured to follow natural principles, resulting in realistic and refined fur details that reflect the character’s presence in a wild environment.
Description
It consists of the body, lacrimal glands, upper gum, lower gum, pupils, lens, lacrimal caruncles, upper teeth, lower teeth, tongue, large fangs and small fangs.
Polygons
Body: vertices: 30,528; polygons: 30,492
Lacrimal glands: vertices: 780; polygons: 776
Upper gum: vertices: 12,639; polygons: 12,532
Lower gum: vertices: 6,681; polygons: 6,567
Pupils: vertices: 2,404; polygons: 2,432
Lens: vertices: 1,572; polygons: 1,600
Lacrimal caruncles: vertices: 1,316; polygons: 1,312
Upper teeth: vertices: 34,424; polygons: 33,928
Lower teeth: vertices: 17,782; polygons: 17,448
Tongue: vertices: 6,058; polygons: 6,056
Large fangs: vertices: 5,636; polygons: 5,632
Small fangs: vertices: 1,156; polygons: 1,152
Total: vertices: 120,976; polygons: 119,927
Project Format
There is a Blender project and an OBJ file without rigging or animation.
Size of Maps
JW0N9Z0F_Warthog_Body_BaseColor.1001.png, 4096* 4096
JW0N9Z0F_Warthog_Body_BaseColor.1002.png, 4096* 4096
JW0N9Z0F_Warthog_Body_BaseColor.1003.png, 2048* 2048
JW0N9Z0F_Warthog_Body_Displacement.1001.png, 4096* 4096
JW0N9Z0F_Warthog_Body_Displacement.1002.png, 4096* 4096
JW0N9Z0F_Warthog_Body_Normal.1001.png, 4096* 4096
JW0N9Z0F_Warthog_Body_Normal.1002.png, 4096* 4096
JW0N9Z0F_Warthog_Body_Normal.1003.png, 2048* 2048
JW0N9Z0F_Warthog_Body_Roughness.1001.png, 4096* 4096
JW0N9Z0F_Warthog_Body_Roughness.1002.png, 4096* 4096
JW0N9Z0F_Warthog_Body_Roughness.1003.png, 2048* 2048
JW0N9Z0F_Warthog_Body_Specular.1001.png, 4096* 4096
JW0N9Z0F_Warthog_Body_Specular.1002.png, 4096* 4096
JW0N9Z0F_Warthog_Body_SSS.1001.png, 4096* 4096
JW0N9Z0F_Warthog_Body_SSS.1002.png, 4096* 4096
JW0N9Z0F_Warthog_Body_SSS.1003.png, 2048* 2048
JW0N9Z0F_Warthog_Eye_BaseColor.png, 2048* 2048
JW0N9Z0F_Warthog_Foot_Mask.1001.png, 4096* 4096
JW0N9Z0F_Warthog_Foot_Mask.1002.png, 4096* 4096
JW0N9Z0F_Warthog_Hair_BaseColor.1001.png, 4096* 4096
JW0N9Z0F_Warthog_Hair_BaseColor.1002.png, 4096* 4096
Rigging
With detailed controllers, it's easier to create postures and animations, the features are as follows:
CTR_root: Controls the entire character
CTR_gravity: Controls the center of gravity
CTR_IK_spine_B, CTR_IK_spine_M, CTR_IK_spine_F: IK controllers for the spine
CTR_IK_spine_B comes with one customized attribute:
Tail_Follow: Controls whether the tail follows the spine rotation
CTR_IK_spine_F comes with three customized attributes:
head_follow: Controls whether the head follows the spine rotation
neck_IK_FK: Switches between IK and FK for the neck
neck_follow: Controls whether the neck follows the spine rotation
CTR_neck_a: Neck controller
CTR_head: Head controller
CTR_tail_a through CTR_tail_k: FK controllers for the tail
CTR_IK_foot_F.L, CTR_IK_foot_F.R: Front leg IK controllers
CTR_setting_F.L, CTR_setting_F.R: Each includes three customized attributes:
IK_FK: Switches between IK and FK for the leg
IK_stretch: Controls stretching of the leg in IK mode
repair_jiggle: Fixes jitter issues during leg stretching in IK mode
CTR_IK_foot_B.L, CTR_IK_foot_B.R: Rear leg IK controllers
CTR_setting_B.L, CTR_setting_B.R: Each includes two customized attributes:
IK_FK: Switches between IK and FK for the leg
IK_stretch: Controls stretching of the leg in IK mode
CTR_mouth: Controls mouth opening
More detailed controllers...
Animations
Unlooped walking animation at 30 fps, frame range 0-240
Unlooped trotting animation at 30 fps, frame range 20-260
Unlooped look-around animation at 30 fps, frame range 20-260
Unlooped eating animation at 30 fps, frame range 20-260
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.
For better fur effect of the body, vertex color is used in the project for color control.
Except for the above instructions, the model can be directly rendered in the project.
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