Sika Deer Male | VFX Grace

$280
Choose License:
Contact Us

Support for your favorite 3D software

Blender

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
35,950
Vertices
36,852
Textures
Materials

Introduction

This is a high-quality male sika model with multiple 4K maps, riggings, animations and fur. It is made with Blender and Cycles renderer at real-world scale.

It consists of the body, details, horn, pupils, sclerae, tongue, teeth.

Polygons

Body: vertices 18,507; polygons 18,472

Details: vertices 178; polygons 160

Horn: vertices 2,078; polygons 2,074

Pupils: vertices 1,138; polygons 1,166

Sclerae: vertices 964; polygons 1,024

Tongue: vertices 792; polygons 774

Teeth: vertices 13,195; polygons 12,280

Total: vertices 36,852; polygons 35,950

Formats

There is a Blender project and an OBJ file without rigging or animation.

Textures

JW0M9O00_Sika_Male_Body_BaseColor.jpg, 4096*4096

JW0M9O00_Sika_Male_Body_Hair_BaseColor.jpg, 4096*4096

JW0M9O00_Sika_Male_Body_Hair01_BK_ID.jpg, 1024*1024

JW0M9O00_Sika_Male_Body_Hair02_BK_ID.jpg, 1024*1024

JW0M9O00_Sika_Male_Body_Hair03_BK_ID.jpg, 1024*1024

JW0M9O00_Sika_Male_Body_ID.jpg, 4096*4096

JW0M9O00_Sika_Male_Body_Normal.jpg, 4096*4096

JW0M9O00_Sika_Male_Body_Roughness.jpg, 4096*4096

JW0M9O00_Sika_Male_Body_Specular.jpg, 4096*4096

JW0M9O00_Sika_Male_Body_SubsurfaceAmount.jpg, 4096*4096

JW0M9O00_Sika_Male_Eye_BaseColor.jpg, 2048*2048

JW0M9O00_Sika_Male_Horn_BaseColor.jpg, 4096*4096

JW0M9O00_Sika_Male_Horn_Normal.jpg, 4096*4096

JW0M9O00_Sika_Male_Tongue_BaseColor.jpg, 2048*2048

JW0M9O00_Sika_Male_Tooth_BaseColor.jpg, 2048*2048

Rigging

With detailed controllers, postures and animations are easier to create, the features are as follows:

root controls the entire model.

CTR_body_U controls the center of gravity of the body.

CTR_spine_e, CTR_spine_d, CTR_spine_c, CTR_spine_band CTR_spine_a control the movement of the spine.

Twich_neck.a controls the root of the neck.

CTR_neck_Root controls the rotation of the neck.

CTR_head controls the rotation of the head.

CTR_chin_a and CTR_chin_c control the movement of the jaw.

CTR_F_ankle_ik.R and CTR_F_ankle_ik.L are IK controllers of the forelegs.

CTR_F_parent.R and CTR_F_parent.L come with multiple customized attributes:

FK_limb_follow controls whether the forelegs move following the parent controller in FK mode;

IK_FK switches between IK/FK of the forelegs;

IK_Stretch controls the stretch limit of the forelegs in IK mode;

IK_follow controls whether the IK controller of the forelegs moves following the root controller;

pole_follow controls whether the pole vectors move following the IK controller;

pole_vector switches between different display modes of the leg pole vectors;

root/parent controls whether the IK controller moves following the center of gravity in IK mode when IK_follow is 1.

CTR_IK_B_foot.R and CTR_IK_B_foot.L are IK controllers of the hind legs. They come with multiple customized attributes:

FK_limb_follow controls whether the hind legs move following the parent controller in FK mode;

IK_FK switches between IK/FK of the hind legs;

IK_Stretch controls the stretch limit of the hind legs in IK mode;

IK_follow controls whether the IK controller of the hind legs moves following the root controller;

pole_vector switches between different display modes of the leg pole vectors.

CTR_B_thigh_parent.R and CTR_B_thigh_parent.L come with multiple customized attributes:

FK_limb_follow controls whether the hind legs move following the parent controller in FK mode;

IK_FK switches between IK/FK of the hind legs;

IK_Stretch controls the stretch limit of the hind legs in IK mode;

IK_follow controls whether the IK controller of the hind legs moves following the root controller;

pole_vector switches between different display modes of the leg pole vectors.

CTR_tail_h, CTR_tail_g, CTR_tail_f…… control the rotation of the tail.

Facial UI system and complex controllers are available fore more detailed facial expressions.

And more...

Animations

Unlooped walking animation at 30 fps, frame range 0-150

Features

The model is in meter units at real-world scale.

To run faster, the fur is hidden, with Render enabled.

The model can be rendered in the current project without cleaning up.

No lights or cameras.

Reviews

There are no reviews yet.

Only logged in customers who have purchased this product may leave a review.

Sika Deer Male | VFX Grace

$280
Choose License:
Contact Us

Support for your favorite 3D software

Blender

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
35,950
Vertices
36,852
Textures
Materials
RECOMMEND
RECOMMEND

Female Pig Animated | VFX Grace

This is a realistic female large white pig model with multiple 4K textures, fur, rigging, and animations, and it's made with Blender and Cycles renderer at real-world scale. The skin texture and the h...

$180

Panda - UE Character Asset

Blender model details: UE Overview Presenting a highly realistic panda character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model,...

$399

Blender 3D Wheat Field Pack

This is a set of realistic wheat models with 12 different shapes made with Blender 2.82. These models are medium polys with the support for close shots. There are 3K PBR maps with rich colors which ca...

$25

Jerusalem artichoke VFX Grace

Introduction This is a Jerusalem artichoke model made with Blender 3.0. There are 18 varying shapes, medium polys and low polys available, which support background and medium shots. The PBR maps come...

$20

Young African Elephant Animated - UE Character Asset

Blender model details: UE Overview Presenting a highly realistic young African elephant character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encom...

$200