Raccoon 3D Model Rigged with Hair for Maya

Rigging

With maps, fur, rigging. no animation.

$320

Quantity: 

Animations

With maps, fur, rigging and 3 animations.

$470

Quantity: 

Contact Us

Support for your favorite 3D software

MAYA

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
74,690
Vertices
75,072
Textures
Materials

Introduction

This is a high-quality raccoon character, including the model, textures, hair, rigging, and animations. All hair is created using XGen Interactive, delivering detailed and realistic fur. The materials are built with Arnold renderer to accurately replicate the appearance and texture of a real raccoon. The rigging is designed with reference to real skeletal proportions, ensuring animations follow natural movement principles. The project provides a complete rigging setup along with three sets of realistic animations. This character was created at real-world scale using Maya 2024, suitable for film, animation, and high-precision character presentation.

 

Features

Model Details: The model consists of the body, Claw, pupils, Sclera and oral cavity.
Textures and Materials: There are 25 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.
XGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.

Meshes

Body: Vertices: 28,644, Polygons: 28,660
Claw: Vertices: 2,576, Polygons: 2,456
Oral Cavity: Vertices: 41,412, Polygons: 41,014
Pupil: Vertices: 1,156, Polygons: 1,216
Sclera: Vertices: 1,284, Polygons: 1,344

Total: Vertices: 75,072, Polygons: 74,690

Animations

Unlooped Eat animation at 30 fps, frame range 1-256
looped Walk animation at 30 fps, frame range 1-199
looped Run animation at 30 fps, frame range 1-241

 

 

 

Rigging

It features highly detailed controllers, making posing and animation much more convenient. The functions are as follows:

CTR_crv_MASTER – Main character controller, with custom attributes:
DEF_jnt_Vis – controls the display of deformation joints
MCH_jnt_Vis – controls the display of mechanical/rigging joints
Mesh_Type – controls the model display mode

CTR_crv_gravity – Body controller (excluding legs), with custom attribute:
RotateOrder – controls the rotation order

CTR_crv_head – Head controller, with custom attributes:
Head_Follow_Target – controls the head follow target
RotateOrder – controls the rotation order
Sec_control_Vis – controls the visibility of secondary controllers

CTR_crv_IK_spine_B – Back spine controller, with custom attribute:
RotateOrder – controls the rotation order

CTR_crv_IK_spine_F – Front spine controller, with custom attribute:
RotateOrder – controls the rotation order

CTR_crv_L/R_B_leg_attr – Leg attribute controllers, with custom attributes:
Foot_Eversion – foot eversion
Foot_Inversion – foot inversion
Foot_Pivot – foot pivot rotation
Heel_Raise – heel raise
IK_FK – IK/FK switching
IK_Stretch – IK stretching
PoleVector_Follow – pole vector follow
RotateOrder – controls the rotation order
Stretch_Control_Vis – secondary stretch controller visibility
Toes_Curl – toes curling
Toes_Raise – toes raising
Toes_Spread – toes spreading

CTR_crv_L/R_F_arm_attr – Arm attribute controllers, with custom attributes:
IK_FK – IK/FK switching
IK_Stretch – IK stretching
PoleVector_Follow – pole vector follow
RotateOrder – controls the rotation order
Stretch_Control_Vis – secondary stretch controller visibility

CTR_crv_M_neck_attr – Neck attribute controller, with custom attributes:
Follow_Target – follow target
IK_FK – IK/FK switching
IK_Stretch – IK stretching
Sec_control_Vis – secondary controller visibility
Stretch_Control_Vis – secondary stretch controller visibility

CTR_crv_M_tongue_attr – Tongue controller, with custom attributes:
IK_FK – IK/FK switching
IK_Stretch – IK stretching
Sec_control_Vis – secondary controller visibility
Stretch_Control_Vis – secondary stretch controller visibility

CTR_crv_spine_attr – Spine attribute controller, with custom attributes:
Abdomen_Sec_Vis – abdomen secondary visibility
IK_FK – IK/FK switching
IK_Stretch – IK stretching
Stretch_Control_Vis – secondary stretch controller visibility
abdomen_Stretch_Vis – abdomen stretch visibility

CTR_crv_tail_attr – Tail controller, with custom attributes:
Follow_Target – follow target
IK_FK – IK/FK switching
IK_Stretch – IK stretching
Stretch_Control_Vis – secondary stretch controller visibility

CTR_crv_L/R_eye_blink_expr – Eye blink controller
CTR_crv_L/R_eyebrow_center_expr – Eyebrow center controller
CTR_crv_L/R_lip_corner_expr – Lip corner controller
CTR_crv_L/R_nasal_breathing_expr – Nostril breathing controller
CTR_crv_L/R_sniff_expr – Sniff controller
CTR_crv_L/R_tightning_blink_expr – Controller for tightening blink
CTR_crv_L/R_U_lip_center_expr – Upper lip side middle controller
CTR_crv_L/R_U_lip_expr – Upper lip middle controller

Additionally, the face and body have many more auxiliary controllers and more.

Specifications

File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2024. Maya 2024 or above is recommended for compatibility.

Caveats

The XGen hair in this Maya character asset has been converted to interactive grooming, offering fast loading and efficient rendering. Although the original guides are not included, you can customize the hair by adding XGen modifiers as needed. All XGen hair in the scene is set up with Arnold materials, ready for rendering.
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.

Reviews

There are no reviews yet.

Only logged in customers who have purchased this product may leave a review.

Rigging

With maps, fur, rigging. no animation.

$320
Choose License:

Animations

With maps, fur, rigging and 3 animations.

$470
Choose License:
Contact Us

Support for your favorite 3D software

MAYA

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
74,690
Vertices
75,072
Textures
Materials
RECOMMEND
RECOMMEND

Bottlenose Dolphins Animation, Young Bottlenose Dolphins , Adult Bottlenose Dolphins | Blender 3D Model

Introduction This project includes three adult bottlenose dolphins and two young bottlenose dolphins, featuring models, textures, rigging, and animations. The models have realistic muscle structure,...

$350

3D Animal for Blender | Male Pig Animated

This is a realistic male large white pig model with multiple 4K textures, fur, rigging, and animations, and it's made with Blender and Cycles renderer at real-world scale. The skin texture and the hai...

$180

3D Wolf - Unreal Engine Character Asset

UE Overview Presenting a highly realistic Wolf character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur,...

$399

Male Lion Model - Unreal Engine Character Asset

UE Overview Presenting a highly realistic male lion character asset, crafted specifically for Unreal Engine 5.2 and above. This is a complete lion asset, encompassing the model, textures, materials,...

$500

German Shepherd Animation - Unreal Engine Character Asset

UE Overview Presenting a highly realistic GermanShepherd character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, mate...

$649